Metroid Prime 3: Corruption

Prime was gonna be 3rd person. Then Retro realized the idea absolutely sucked and their product was horrible, so they made the game everyone orgasmed over instead.

But mabye they could get it right this time. It’be like the new Zelda or something.

…meh, or not. But I still think it could work if done properly.

Almost all 3d 3rd person shooters fail for one reason or another, and even the good ones have serious issues in most cases, they just outbalance them.

Meh, okay, I’ll admit, I had that in the back of my head when I wrote that, though RE4 and GoW are HUGE exceptions. But Metroid would never work as that kind of game, you’re probably right.

I still think Nintendo could do something new and invention though.

GoW wasn’t really a shooter, now, was it?

Even Nintendo’s best 3d 3rd person adventure series goes into first person when shooting is involved.

There’s a reason.

GoW wasn’t realy a shooter? I never played it, so I wouldn’t know.

Sure, mabye 3rd person shooters don’t work, but it wouldn’t necessarily be a 3rdPS. It could be a 3rd person adventure, like ALL other metroid games. I still think it could work.

But you can’t very well play Metroid without shooting lots of things.

Yeah, but I really don’t think the shooting system would have to be SUPERB for it to play well. With the Wii control scheme, I think a 3rd Person Metroid would actually work pretty well, and the platforming action could be more intense. The whole game would feel faster.

I’ve always wanted a 3D 3rd-person cel-shaded unrealistic Zero Mission-style adjective fast-paced Metroid game with lots of elements from the 2D games. It could be totally fun, one of those games where you can just pick up the controller and play whenever you want. Just a classic “stick you in a world filled with bosses and cool stuff and let you explore it all” kind of story. I don’t see what would be wrong with it being 3rd-person if it was done well enough.

Meh, I never really considered an unrealistic metroid after prime, but that’d be AWSOME. A cell shaded almost chibi metroid even would be pretty awsome. A nice break from the prime series, especially from how much they changed prime 3.

The mental image of a Wind Waker like Samus made me cringe.

I hope that’s not the kind of cell shaded you were talking about. :c

Ever seen the original videos for Zero Mission? It had a WW-y Samus, albeit in sprite form. shudder

Well, no. I meant just cartoony in general, with some possible cel-shading involved. Not like Wind Waker.

If done right, I think that could actually look pretty good. Like, incidentally, the FINAL version of ZM, instead–the ‘comic book’ look of the cutscenes worked pretty nicely.

Go to search.

also shudders

It really looked THAT bad.

couldn’t find any that didn’t look fake

@daz not all TOPs are bad most star fox games are technically PTSs Lost Planet is awesome Gears is enjoyable and the battlefront games are unarguably awesome.

What the hell did you just say? TOP? PTS?

And while you’re right about Battlefront, that style just wouldn’t work for Metroid. And the Star Fox on-foot sequences are almost universally hated. >_>

So like, I didn’t finish the game yet, but since I have 99% pickups, I think I can start bitching now.
-minor points-

  1. Dumb boss reusage. I didn’t want to see the metroid hatcher twice, I didn’t want to see the berserker fag twice.
  2. Huge battle emphasis. It’s just running from encounter to encounter, with hardly anything in between. The only part that wasn’t like that was Skytown. I just don’t see why the Wii’s impressive first person shooter capabilities means you have to throw out everything that isn’t first person shooter.
  3. Phaazoid? Most idiotic enemy ever. Why are they in EVERY room, even though they’re invincible to most weaponry, and have a massive area attack? Yes, I realize they’re for farming Gold Credits, but Metroid should never even have come close to opening the fourth wall, and it’s doing it like mad in this game. I don’t want to collect real world money in the game. I don’t want to buy real pictures with stuff I collect in the game. It’s like the 360 achievement system, except it’s in our Metroid game, for some reason.
  4. Daz was complaining about this in this topic earlier, I think (I haven’t really read the topic, except when I click it to make the forums stop telling me it’s unread), but what the hell is up with the area attacks? Omega Ridley had like 5.
  5. Why is hyper mode such a big part of the game? Not only are about half (yes, literally half) of the powerups related to hyper mode, but they’re USELESS. You use hyper grapple… once? Maybe more on the last boss, but boss usage does not make a powerup more useful. Hyper missiles are just plain retarded. They’re like a charge hyper beam, except they only hit one target. Yeah, I guess they’re a bit faster, but I could only find a use for them once or twice. Good for getting your phazon level down, though, I guess. I didn’t use hyper ball at all in the whole game, except for that one puzzle involving it. I can see how that could be potentially useful, though, if you get into the groove of using it (bye bye steambots).
  6. Plain pathetic powerups in general. Very limited use of each one. Only exception are the beams, including, as I was very excited to find out, grapple beam. Grapple beam is one of the few redeeming qualities of MP3 as a metroid game. You use it everywhere! And every time, it’s that launch, pull motion with your left (or right, if you’re ugly or left-handed) hand, and it’s so satisfying. A bit gimmicky, but it’s still cool.
    -major problem-
    Oh, hello, Metroid Fusion. How have you been? Remember how everyone hated you last time?
    Why did they decide that objective-based gameplay was a good idea? Remember the good old days, when you’d pick up an item, and open a door, instead of waiting for the voice in your head to open it for you? “Do this, and I’ll show you the next landing site!” I knew there was trouble from the second I knew there would be GF contact in the game. Only two metroid games that do that: Metroid Fusion, and Metroid Prime 3.
    If we don’t limit ourselves to metroid, we can add 3 other games to the list: Halo, Halo 2, and Halo 3.
    Metroid games are about exploring a world with your own eyes, and using the pickups you acquire to open up new areas. There was NEVER more than a single objective in the other games, and that objective was always: “Explore.” This game was just a straight line until halfway through, and after that, it was a straight line with small, and very short branches leading off of it. Nothing could possibly have hurt me more than hearing that fucking ACU saying “Oh, by the way, since you’ve completed the thing I told you to do, here’s another landing site, why don’t you go land there and do minimal exploration, fight the boss, and I can tell you where you’re going next?”
    It isn’t as though it’s difficult to make a metroid game, either. Just give Samus powerups, but not ones that increase her powers, but ones that give her new powers. Hyper mode makes you stronger, hyper missile makes you stronger, hyper ball makes you stronger, ice missile makes you stronger, plasma beam makes you stronger (though that did have some uses, for like 10 minutes). Hyper grapple doesn’t even make you stronger, it just does nothing. Powerups I liked: grapple beam, and all that came with it, nova beam, X-ray visor… and um, well, that’s it, unless you count the ones that were recycled from prime 1 and 2. I would have preferred a game that took all of the awesomeness of prime 1, and then just did it again, adding the amazing battles and cool morph ball puzzles and the awesome beauty of this game. Prime 3 is missing the Metroid that it needs.
    -redeeming qualities-
  7. WAY pretty. Awesome morph ball puzzles, badass cutscenes, etc.
  8. Amazing as an FPS.
  9. Grapple beam was just off the charts impressive.
  10. Nova beam had awesome puzzles with it.
  11. Some REALLY REALLY cool bosses. Gandrayda (or however you spell her) was one of the coolest bosses I have ever seen in my lifetime. Helios was super exhilirating to fight. Omega Ridley was intense, except for the moronic name, and the 15 minute intervals between opportunities at shooting his mouth.

That is all.

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Edit:
And Syntax Man, Starfox isn’t a third person shooter. It’s a flight simulator, if anything.

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Edit2:

Heh, I like how the first page already knew that there’d be a hyper mode. Slo-mo = hyper mode, as far as I’m concerned.
Also, I’m triple posting, but meh.

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Troid edit: No, not “meh”. :imp:

Haha, Tim is now 072 Jr.

Interesting, to say the least.