It wasn’t as good as Prime. But it wasn’t as bad as I thought it would be.
Just about all of my issues and concerns with the game before it came out were true about the final game… but less. Multiple planets didn’t ruin the game, because they did act as simply a teleporter system between different areas, something I was saying Metroid really needed more of. There weren’t that many planets/stations to visit either, making the worlds larger than you’d think. I was very glad about that.
The voice acting, other than Gandraya’s sickening voice, attitude, and dialog, didn’t ruin the game. That said, it was nowhere NEAR being that great. Every single character had the most cliche, overused, generic voices. Each male worker on the GF ship was either Buzz Lightyear or higher-in-pitch Buzz Lightyear, the GF troops were radio-fuzzed army men, that commander guy was SO cheesy and cliche, etc. Rundas and Ghor probably had the best voices, but you barely even got to meet them. Still, the voice acting didn’t get in the way of the experience as much as I thought it would…
Aside from voice acting, I really wish they would have done more with Ghor before he was corrupted. He was an interesting character based on the GF log about him, but in-game we never even got to see some of the things they said about him. Oh well.
The story was horribly cheesy at times, but since I was expecting the absolute worst I could imagine, it ended up being okay. I still wish they could’ve told us where phazon actually came from in the first place. Not just planet Phaaze; we all knew there was a planet made of phazon. Why did phazon develop there in the first place?
Graphic-wise, I thought this game usually looked better than Prime just because of some of the great textures. Other places looked too much like Dark Aether, though: lots of black with overused clashing red or other colors. I mostly got used to the overused particles and bloom lighting, but I still found myself occasionally switching to the scan visor just to get rid of it, when things just glowed too much or looked too cartoony. But a few bloomless places in Bryyo and SkyTown were just amazing to look at.
The mixed soundtrack made the game feel like a fangame at times. Some of the original tracks were awesome, like Bryyo’s main blue sky theme and the one that plays just beyond the GF ship landed on Bryyo (the room with the statue that hops up and down the shaft). Most of the boss themes seemed too much like overused synth effects. None of them captured the wacky and freaky phazon style as well as the Impact Crater area and battles in MP. The edits of tracks from prior games may have been good, but for those of us who have played the prior games, they just felt awkward and stood out. Then of course, there were the loads of reused tracks from Metroid Prime and some from MP2. Even quick 2-hour whipped-together tracks are better than those, and I wish they would’ve just done that instead. At least they didn’t go ahead and throw in some Metroid Metal while they were at it.
There are tons of other things I’d like to mention, but I’ll cut my review off here. If Metroid Prime was 10, I’d give this game a 7. It was definitely a fresh experience, and I definitely enjoyed playing it, even if it’s not one of my favorite games of all time.[/color]