Samus is stuck in a room that has forcefields and teleporters and can’t find her way out, also a metroid sucked out half her brain and she’s forgotten how to shoot.
Daz, I think you could take a few tips from this guy’s jumping engine.
(And it’s just logically she can aim. besides, she’ll probably remember how if the game goes beyond beta. you know what you should do, wwaker? make a secret button fire. I mean, honestly, if samus went around saying “what’s this button do?” couldn’t she hit whatever causes it to fire?)
Yeah, I know my jumping sucks, but I use a different program than this guy does. I don’t know how to improve it without hand-coding the jumps, and last time I tried that I made Kraid fly when you used the morphball. No joke.
I fixed that actually. But if you think that’s funny… one time I mixed up the object descriptions, so Kraid’s ‘belly button lint’ shot morphball bombs. In an attempt to fix it, I turned the Ice Beam into kraid heads. >.< That game never got very far…
guess i should have mentioned it was the z key lol
I was thinking the story would go something like this:
Samus has just escaped in her ship from the BSL Research Station, a short time after she encounters the ship that was supposed to have landed there to capture the SA-X. They come to the conclusion that Samus blew it up and start chasing and attacking her, in this heated battle, Samus manages to get away but her ship is far to damaged to go for much longer so she is forced to land on a nearby planet…
What program/engine do you use? Or did you just code it by hand or whatever … ?
Its very nice … I tried creating my own engine but like Daz I had alot of problems. I think he and I use the same engine? Maybe not …
Anyways its very good. I want to put up a little fan game that I made over the weekend, but the disk drive on this computer that I am on is messed up. So I will just post it up in a little bit …
Uploaded the new demo with now 2 rooms, i’d also like to point out that the map system is having a few issues (mainly because i haven’t designed the maps yet)