ROUND 1

Magmoor… you’re not helping your case. 7 enemies in a full game, and not one puzzle to solve. I mean, Half-Life manages to have an ENORMOUS variety of enemies and weapons, and add a whole series of puzzles to boot. Plus, Gordon Freeman is an amazing protagonist. Frickin’ orange hazmat + crowbar versus aliens? How much more hardcore can you get?

And yes, it’s “doesn’t”.

how the heck is it doesn’t? :confused:

Ok.
SUPER SLAP!

Edit: Never mind, I gots it. :smiley:

Hmm, maybe a comma would help?
Anyway, playing through H3, I never once was worried for the chief, but in HL, I was really anxious for poor freeman :frowning:

Lol I was just being a butt. Like always.

I forgot the sentinals… add 1 to all of them.

Yes, there are that many in each game, PY. Let’s go over them:

Halo 1: grunts, jackals, elites, hunters, flood infection form, combat form, carrier form, sentinals.

Halo 2: grunts, jackals, elites, brutes, drones, hunters, flood infection form, combat form, carrier form, sentinal, sentinal enforcer (forgot about that one too…)

Halo 3: grunts, jackals, brutes, drones, hunters, flood infection form, combat form, carrier form, pure form, pure shooter, pure brute (ok, IDK the real names of those last 2…) and sentinals.

That’s still sad that you can count them.
I mean, look at Prime. And it’s not even focused on shooting the crap.

But, But…I removed to make it seem less broken…Confusion!

Thanks for the slap, Zurg. Glad to see that you get that it is “doesn’t.”

Maggy, that’s really not very impressive when you consider that you have ten levels in each campaign (I think, could be more). In fact, that’s a very small amount of difference, primarily because all the flood have the same coloration, and are of the same species. That just makes it more similar.

No, they hav different characteristics. you can’t compare a flood infection from to a flood pure form. Anyway, I’n not saying this like, there’s so many enemies… no, I’m just saying there’s more than 3.

Oh, right. Counting each individual flood and covenant, yeah. I just think of them as one species, like space pirates are just one type of enemy to me.

Still, it it not much :frowning:

I’m not saying it is.

Aye. It’s not a deep enough game for it to really matter, I doubt it would be more fun with thrice the enemies.

Exactly. How many war games are there that have multiple kinds of soldiers, like some are more powerful, etc, except them getting harder as time goes on?

War games are usually based on real-life, and as such, the only variations are the different types of weapons they carry. Halo is a fantasy game which could have tons of freedom with enemy types and doesn’t come close to simulating real-life war <_<
The reason it works for war games is because you have different objectives aside from “get to this location, and kill shit on the way,” or “stay here and kill shit on the way.” Granted, I haven’t played Halo 3, so I wouldn’t know about that one, but really, those are pretty much the only objectives I’ve ever seen. And sometimes they have a timer. The only variation was that, on one level in Halo 1, you had to walk into your objectives which would drain your shields and shut down… something. And kill shit on the way.
I DO like the Halo games, just… more for the multiplayer and the co-op. I would absolutely hate going through the story mode by myself.

Isn’t that the same as every game? Go here, clear area (AKA kill shit), or hold area for set time(AKA kill shit)

Nope.
See: Renegade. Much more classy in that respect, except the AI is much worse than Halo’s.

:confused:

I have no idea what you just said.

He said Renegade had a variety of goals aside from go here, kill stuff, but it has worse AI.

Half-life does too, but it’s entirely linear. Renegade has 3 kinds of objectives, and you only have to complete the primary objectives. The maps are also often explorable… similar to Doom, actually. Basically like Doom with less monsters, less mindless killing, and more optional objectives. And bigger maps. Outdoorsy and stuff.

Doom 1? lol that game was bad…

That’s quite an opinion. 0_o

Care to elaborate?

Sure. It was hard to aim, the movement was a bit slippery, and the guy moved so fast it was nauseating. It just wasn’t fun.