For those who do not know this is my ‘Link to the Past’ style, 2D remake of what is IMHO the greatest Zelda Game of all time, Ocarina of Time.
The game originally was being made with a program called GameMaker, but I have switched over to using 'Microsoft’s Visual C#.net with the DirectX 9.0c (August Update) SDK.
Old Demos - Demo 1, 2, and 3c can be downloaded Here.
I am currently making a program called ZeldaMaker (ZM) as well, it IS being made with GameMaker, and will allow you, the Zelda fan, to make your own 2D style Zelda Games using your own resources such as: Sprites, Music, SoundFX, Maps, Enemies, etc; I am in the process of porting most of the C# coding over to ZM so I can show it’s power and will release the ZM demo very soon.
The ZeldaMaker Demo 0.39: can be downloaded Here
The engine supports my proprietary .zlp files (Zelda Language Pack), which are .ini files with the flag for the country of origin 7zipped together and used ‘on-demand’.
My goal is to recreate, in 2D, all of the game excluding nothing (as much as can be done in 2D). Items/Weapons, Levels, Areas, Bosses, etc.
I will be adding all of the cool tricks/secrets that I can find, like the elusive Hyrule Loach!
I’m trying to keep as much of the spirit of the original as I can in the game for you hardcore fans.
After it is finsihed I will make my Own Master Quest version which will include my own extras, such as the Triforce, Blade Beam Attack, Unicorn Fountain (a.k.a. Goddess Fountain), Sky Temple, Equipping Medallions, and many other rumors and such to spice things up.
EDIT: P.S. I am leaving for the Army on October 17th and will be gone for approximately 9 weeks. I will resume coding, etc on the game(s) after Basic Combat Training.
EDIT 2: Some have asked me if I’m making other Zelda games in 2D… the answer is Yes. I will be trying to remake Majora’s Mask in 2D as well.