Anyway, we’re going nowhere regardless, because you don’t see anybody else’s arguments.
Now that you’ve started arguing the 360 is more powerful than any PC, I’ve lose all faith in your sanity.
Also “better models than the Wii can” aahahahahha
I never said the console overall was, I did however say that the processor was superior and a PC of equivalent power would run you for more than a 360Pro (which has a 60gig HDD now btw)
and that it can ray-trace at low FPS, but no dev is ever gonna use that because of the other sacrifices necessary for it
PY is just being retarded with one of my comments about said sacrifices as well
And no, the processor is not better than anything you’ll get for a PC, though anything quad core isn’t cheap (or necessary, really).
And the 360 can’t raytrace because it has an “OMG SUPA PROCESSOR BETTA THEN WII LOL”, it’s because it doesn’t have an abstraction layer. Seriously, write a ray-tracing app specifically for a 360-equivalent (read: old) card, running without an OS, and it’ll be just as fast.
except the difference between PC and console multi-core processors is that the PC ones give you the sum of the cores speed like for example a 2.0 Ghz dual core processor in PC terms is two 1.0Ghz processors working togther to acheive 2.0Ghz
on the console side of the spectrum you have multi-core processors where the specs are for one core so in PC terms the 360 has a 9.6Ghz tri-core processor and the PS3 has a 19.2Ghz 6-core processor that is why the 360 and PS3 can do real time ray-tracing whereas a PC cannot
Wow…you are so off it’s not funny. A 2.4 Ghz Dual-Core is 4.8 if you have both cores running. Add overclocking, and you can easily out-perform the 360, since a 2.4 dual-core is a relativly weak processor. Add to that the fact that we are getting 8-core processors early next year, and you’re 360’s processor is pathetic.
Say one has a 2.0GHz dual core processor, right?
You open firefox, it has access to 2.0GHz of processing power. Why? Because one thread cannot execute on more than one core at once.
You open Crysis, it has 4GHz of processing power available to it (throughout all of the threads), because it can run many things at once (like AI and Physics can be processed side-by-side)
One may have 6 cores, but that doesn’t actually let you compute harder. RayTracing can be done because each ray can be processed next to each other.
But yeah, 2GHz is pretty low-end these days, 3.2GHz is pretty high, but processing power isn’t the bottleneck in games anymore. It’s all in the graphics card, and PCs will -always- kick the shit out of consoles in that respect. (If you still don’t believe me, check what resolution the games are being rendered at - not outputted, rendered, it’s something really low by PC standards)
Yeah, that’s because generaly speaking, TV’s have lower res than Monitors, plus you are farther away, so the image doesn’t need to be as clear to look good.
That…doesn’t even make sense…And I’m so sick I didn’t even understand half of PY’s post…
Oh btw, don’t get this head cold. You’ll have a fever bounce up and down from normal to over 101 for at least two days. I guess you have white spots on your tonsils too, at least that’s what my mom said she saw…So it’s probably not a normal head cold then. But yeah, don’t catch it. Not fun.
The 360 internally renders at 1280x720, which is ok by PC standards, but far from special. No current gen card would be seen dead lagging at that res on a 360 game, like a port of GoW or something. Shit, MY card (which is sub-2000 range) can do that without lag.