Metroid X (Working Title) v1.3
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Version 1.3e
New Features
- Updated Graphical Save File Menu
- Save System, Save Files, Save Stations
- Charge Beam - including Quintuple Ball Bomb Attack
- Wave Beam
- Fixed Customizable Controls!
- 1 New Room (containing the wave beam, fight Meta Ridley to recieve)
- Fixed Crouch Mode!
- Preliminary Slope Code (incomplete, but will now allow you to walk over doors)
- “Cheat Buttons” Removed - Replaced with new “Cheat Codes” system:
Cheat Codes:
Press F11 to activate Debug Mode, while in Debug Mode, type these codes in ignoring whatever happens to the player:
tkkfa - 200 to all weapons
tkgivesome - Morph Ball + Morph Ball Bomb + Run Boost only
tkgiveall - Give all abilities
tkdropall - Remove all abilities
tkgetcharged - Give Charge Beam
tkgosurfing - Give Wave Beam
tkeatfood - Recover 15 hp
tkdrinkv - Add an Energy Tank and recover full health
tkspewup - lose 15 hp
tkr - Restart game
Bug Fixes and Alterations(As many as I can remember):
- Fixed a bug where holding both directions caused Samus to Dance
- Fixed glitches where moving from crouch to stand while holding a direction can cause samus to move backwards
- Fixed some collision detection bugs related to landing on corners (not all)
Known Issues:
- Some glitches with collision detection remain, some new ones have surfaced as a result of working with slopes.
- A glitch where the rolling jump sound plays continuosly after landing from the edge of a block.
- Some Major Lag issues on low-end systems.
- Major Lag issues on almost any system in the room where you collect Space Jump (consider this the “stress test room”).
- Maps may sometimes read incorrectly placing walls or removing walls in wrong places.
Test Machine:
- I do not intend to support a machine that has specs lower than this, as this is the worst machine I have access to that isnt a doorstop.
1.2 Ghz Athlon CPU
256 MB Ram
GeForce TI4200 Graphics Card
- All features tested perfectly.
Version 1.3d
New Features
- Mapping System!
- Meta Ridley!
- 2 More Super Missile Tanks to collect
- Item% Counter shows when you press enter
- Added “smoke puff” when wall jumping
- 4 New Rooms added
- Modified “Super Metroid” physics
- Meta Ridley has the following abilities:
- Breath Fire
- Tail Attack
- Fly-By breathing fire
- Meta Ridley has the following vulnerabilities:
- Only vulnerable to attacks when he is breathing fire and not flying by or if he is stunned.
- You can stun Meta Ridley for a short amount of time by Shine Sparking at him.
- Meta Ridley is invulnerable to Power Bombs.
- The fire breath (when not flying by) can be shot at to recover items but is invulnerable to power bombs.
- The fire breath (when flying by) is can be power bombed as well as shot at to recover items.
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Meta Ridley has been made very difficult for his first release, I will judge feedback on how people do against him and tune him down from there.
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Collectable items total as:
4x Energy Tank
5x Missile Tank
5x Super Missile Tank
3x Power Bomb Tanks
- The gravity/jumping and wall jumping ascension/descension speeds have been greatly modified in hopes to get a more “Super Metroid” feel going. I want some feedback on it so I know where I can improve.
Bug Fixes and Alterations(As many as I can remember):
- Remoddelled gravity/jumping physics to make it more like Super Metroid
- Fixed a bug where falling after shinespark allowed you to moon-walk
- Many levels remodelled to make sure all the maps link together logically
- New levels added to support Meta Ridley, the old “soon to be” location was a bad choice.
- An easy-to-get Super Missile Tank has been added so you no longer have to complete Wall Jump Madness or find secrets in order to continue.
- Wall Jump Madness has been altered, the final “blind jumping” stretch has been practically removed.
- Power Shot animation reversed - Thanks to Elpizo from Metroid Fan Mission boards for picking up on it.
Known Issues:
- Meta Ridley may “fly drunk” at times
- The map system may “miss” walls sometimes, usually associated with a room in which portions of the room are excluded from the map. (e.g. a winding path of some kind)
- Several bugs with collision detection, directional shooting and lag still remain (no work done since 1.3c).
- May freeze if left minimized for too long.
Version 1.3c
New Features
- Missiles, Missile Tanks and Missile Doors
- Super Missiles, Super Missile Tanks and Super Missile Doors
- Missile Ready animations
- New Falling Animation
- 5 New Secret Rooms
- Diagonal Upward Shine Spark
- New Mock Intro and Title Screen (Not in-game “Story”, just title intro)
- Re-designed the Item Display window with the Scan Visor
- Ball Bomb Blocks
- Power Bomb Blocks
- Moving Backgrounds courtesy of Orpheon (Metroid Reliving)
- Collectable items total as:
4x Energy Tank
5x Missile Tank
3x Super Missile Tank
3x Power Bomb Tanks
- Find them all and you’ve seen everything.
- Tip: (Classic Super Metroid Technique): The Power Bomb makes for a good X-Ray alternative
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To Shine Spark Diagonally, charge it, press jump, then while she is hovering press the “Aim Up” button (Default: A). She will shine spark diagonally in the direction you are facing.
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The Mock Intro/Title does not necessarily mean that I’ve decided to stick with the name “Metroid X” nor does it mean that Metroid X will be anything more than an engine test. In fact it was merely a result of boredom/de-stressing than anything else… I threw it together in minutes so its not very heartful.
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No Screen Shake on the Super Missiles yet.
Bug Fixes and Alterations(As many as I can remember):
- Fixed collision detection when changing from morph to crouch/crouch to stand
- Fixed many bugs associated with aiming directions and direction animations (many … not all)
- Fixed a bug where if you landed while turning it would lock your controls until you jumped or crouched.
- Screw Attack no longer gives you space jump
- Reallocated many collectable items including moving the Space Jump to the original position of the Screw Attack (The Screw Attack is not far from it)
- Fixed a bug where when you jumped up onto a platform you would hover in mid air instead of landing
- Monsters no longer drop items if you have the maximum of that item or have not collected your first Expansion Tank of that item.
- Tweaked the Aim Up/Down running animations to be more fluid
Known Issues:
- Still possible to shoot backwards in some cases
- Still possible to lock your controls if you turn just before falling off an edge
- Keys still get stuck if you release them while changing rooms
- If you Shine Spark while directly next to a breakable block you will hit it instead of breaking it.
- Running into a wall can negate Aiming or Missile-Ready animations
New Cheat Keys <Must have Debug Mode Activated(F11)>:
U: Gives 500 Missiles, Super Missiles and Power Bombs
Version 1.3b:
Features:
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Remoddelled collision detection system
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Remoddelled the 9th room, hopefully less laggy
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Room to Room transitions added
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Power Bombs Added (there are 2 to find, each gives 5 bombs)
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Small/Large Energy and Power Bomb powerups added dropped by monsters:
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40% Chance to drop Small Energy
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20% Chance to drop Large Energy
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5% Chance to drop Power Bomb
Bugs Fixed (as many as I can remember):
- Fixed errors with facing direction when entering scan mode
- Reduced some problems with keys getting stuck (still happens but not as often, still working on it)
- Fixed some bugs that sent you stuck into a wall, some still remain
- Realigned vertical shooting when against a wall on the left
Known Issues:
- Power Bombing in the Screw Attack Test room will produce major lag
- Door Collisions very buggy
- Sometimes when jumping “up-onto” a platform you will hover in mid air above it
- Directional Aiming is still utterly screwed, if I’m happy with everything now … this is the next thing I work on.
New Keys:
F9: Change Music (will eventually change to Silence, then loop back)
F11: Debug mode, reports a few variables for testing purposes
C: Change Weapon, (To Select Power Bombs)
Cheat Keys :
F3: Gives you Morph Ball, Morph Ball Bomb and Run Boost, disables the rest
F7: Disables all abilities
F8: Give all abilities
- If you disable something you can collect it again
- Abilities does not include power bombs
Previous Version Features:
Features as of v1.2a:
- All graphics and sounds ripped from Super Metroid
- Many sounds featured from general movement to monster/weapon/item sounds
- Working wall jump *tip - you’ll need to use it to see everything
- Working plasma beam
- 8 Way aiming and shooting for standing/running and aerial, (crouch only left/right for now)
- 3 different enemies (destroyable and hurtful)
- Working Plasma (blue) doors
- Explodable blocks (They dont respawn as of yet)
- Status Bar with Energy Counter and Energy Tank Counter
- 7 Rooms to explore
- Items Working and Collectable (you will need to find them yourself):
- Morph Ball
- Morph Ball Bomb
- Run Boost
- Gravity Boots
- Energy Tank x 3
Keys:
Arrow Keys: Move
Space: Jump
Shift: Run
Z: Shoot
A: Aim Up
S: Aim Down
Cheat Keys:
J: Add an Energy Tank
K: Subtract 15 Energy
L: Add 15 Energy
R: Restart Game
The game will restart if you die.
Features as of Version 1.2b
New Features:
- Preliminary Scan Visor as seen in previous screenshots, press V to use it. There are 3 simple objects to view in the first room.
- In-Game Menu + Configurable Keys! No more fiddling with my crap settings! Simply press Enter to access the menu then press left to access the configurable keys.
- All Current rooms remodelled so Wall Jump is no longer required
- 2 New Rooms, 1 which will later serve as a place for my first boss and another for those who appreciated all the Wall Jumping. Thats right its a Wall Jump Challenge room! You will know it when you see it (if you can find it).
- Removed the game maker “default” room transitions, I will eventually attempt my own transition type but for now you can zip between rooms a lot faster.
- Resprited the Morph Ball, after taking a look at original Super Metroid it needed to be more of a “rough vibration” rather than a winding-windmill.
- Remoddeled jump physics, you will now stop ascent if you release the jump button and no longer stop movement mid air by releasing left/right buttons.
- Changed ShineSpark animation, now has shadows … however removed flash sprites -** Need Help with this, I want to do it using drawing functions if possible.
- Added “Darkness” in rooms 5/6.
Fixes:
- Fixed the bug which jammed up movement after moving from one room to the next.
- Fixed a bug in using upper diagonal aiming with movement keys where it would not register while already moving.
- Fixed collision detection bugs in Morph Ball mode, it is now a lot more stable.
*I expect there may be some troubles with the configurable keys, it did take me a long time in testing to get it “somewhat” stable and I wouldnt be surprised if theres a few bugs I missed.
*Still many bugs with Directional Aiming
Have fun in the Wall Jump Challenge room XD
New Keys:
V: Scan Visor
Enter: In-Game Menu
Features as of Version 1.3a
New Features:
- Death Sequence Anim Added
- Run Boost Effect tweaked
- Shine Spark Added
- Space Jump Added
- Screw Attack Added
- Breakable blocks respawn
- Run Boost Blocks Added
- 4th Energy Tank Added
- Modified placement of some items
- 9th Room Added, flooded with breakable blocks (also contains the Screw Attack).
Fixes:
- Fixed a bug with changing movement keys
- Making the Shine Spark/Screw Attack was so much fun
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- In order to Shine Spark left/right, charge like normal (Run Boost then press down), press up to stand, then press jump once. While Samus has her knee in the air tap left or right to change the direction.