Metroid Prime 3: Corruption

Overly is right. >_>

They decided to show us Rundus, so they obviously don’t care about what we think of the game before we play it. <_<

Me thinks the very people who ressurected metroid are going to kill it.

Rundus wasn’t too bad… just a little cliche. I can live with cliche as long as the game isn’t riddled with it.

Why the hell are there even other hunters? >_<

I hold out hope to the idea that Retro will add the hunters without making the entire game horribly dependent on them.

Like, for example, you could call a hunter over to do something to solve a certain puzzle or help you fight off some enemies. That wouldn’t be so bad; what WOULD suck is if they pull another Hunters on us.

What ever happened to the “All alone on an unknown planet” concept? It sure as hell worked for Super Metroid and Prime.

The reason that Fusion and Hunters are the worst in the series is because they disobeyed that. That is ESSENTIAL to the metroid formula…

First of all, Pinball was the worst. Bar none.

Secondly, I gotta disagree. Metroid is more about atmosphere, huge worlds to explore, puzzles, powerups, aliens, and so on and so on. The alone thing is part of it, yes, but Metroid can still be Metroid without it.

Well I don’t really condsider Pinball part of the series. Does anyone?

I’ll agree with you that those points are also very important - but the whole “alone” thing is more than important. Some of the greatest games of all time rely on that concept, with the metroid games included. It contributes to the atmosphere and keeps linearity(?) low.

I’d get kind of bored if we just got the same game over and over again with no new characters or ideas to explore.

Metroid, Metroid II, Super Metroid, Metroid Zero Mission and Metroid Prime all follow the golden rules of metroid, and they stay very unique.

And what do you know, those are the best of the series! :astonished:

Not really. XD

Wasn’t too fond of Metroid and Metoid II. ZM was short and easy. Prime and Super where amazing, granted, but Fusion was just as good, IMO. Hunters was good for what it was, but for Metroid it just sucked, because it got too much wrong.

But think about it. There are two Metroid subdivisions: FPS and 2D. The 2D Metroids (besides Fusion) aren’t very different. There are only a couple of 3D games, and they ARE different; but they tend to suck because they get too much wrong, besides Prime 1. (on a note, Prime 2 had the alone factor and still sucked. U-Mos doesn’t count.)

U-Mos does count. :stuck_out_tongue:

Fusion is fun, but there is a ton wrong with it. It’s incredibly easy, and incredibly linear. You also get your hand held the whole way through.

Zero Mission is only easy on easy and normal mode. If the challenge is your problem, try 10% percent hard. I agree though, it is very short.

I can understand if you don’t like metroid 1 and 2. They are very frustrating unless you really know what you’re doing. (Which I do! <_<)

To me though, all metroid games feel very unique.

Fusion wasn’t easy, although I never thought it was incredibly challenging, there are moments of challenge that I still find difficult (mainly SA-X chases). It was a little liniar, but that was the only real problem. It’s the only Metroid game that really moved the story along, and it’s hard to have a story when you have no other sentient characters in the game. ZM on hard was still rather easy, and ANY Metroid game is 100x challenging on a 10% run, so that doesn’t really count.

I didn’t like Metroid 1 and 2 because when they came out it wasn’t possible to create the atmosphere that Metroid games need. That didn’t happen until Super, which really is when Metroid become Metroid. Prime just confirmed it (and then proceeded to wreck it in Prime 2).

And all in all Hunters wasn’t really a great Metroid game. Yeah, it was FUN, but it’s single player was lacking. I enjoyed it, actually, but it’s not much compared to Prime. At…all.

I don’t think Metroid games can be very unique if you stick to the EXACT same formula over and over again. Prime was like a Super remake. If Prime 2 was exactly the same, just with different areas and bosses, people would get bored. It needs new gameplay elements (albeit ones that don’t suck).

The only fan that think that metroid need to have new things, is the fans that came of Prime, the real hardcore fan don’t think metroid need to change, of course, the prime 2D - 3D change is the best thing that happenend in the metroid franchise nonetheless, but it was very “metroidy”, with a dense atmosphere, and the mistery because the planet is unknow.
In fusion you knew everthing because Adan keep you atualized about the events in the entire Facility, i don’t think that the fact of the game is in a Research Facility destroy the metroid feel, but the whole thing was too clean and tidy, not like the others metroids, and i hated the idea of “changing” Samus’s power suit, that sucked.

about MP2, unfortunately i dind’t played it… Yet… so i can’t say anithing about it

in this same topic i said that i was concerned about this “jumping from planet to planet” thing, because, at least i think, none of the planets will be explored the same way as the other games, think about “Star Wars: Knights of old Replubic” planets, i think will be like then, a small part of the planet, without the depth of the metroid’s planets…

This may change your mind about the SA-X chases:

http://www.metroid2002.com/fusion/other_st…sa-x_series.php

The metroid formula can be twisted around enough, as long as it follows the the guidelines. Some of which are:

-Alone on a planet
-Plenty of exploration choices
-Collect upgrades to move on and grow more powerful as the game progresses
-At least one escape sequence (<_<)

The story doesn’t need to move along throughout the game either. Prime sort of did this, but in an excellent way that doesn’t involve Computerized CO’s.

Oh, and besides fusion, Zero Mission is the only metroid game that goes that low in percent. =P (And fusion 1% isn’t all that tough)

Yes, but the removal of ONE of those factors doesn’t completely ruin the game. It can still be a decent and well-crafted Metroid adventure without it.

Fusion 1% is plenty tough, too. I’ve tried it/

It can be decent, but it certainly won’t be masterpiece material.

And the metroid series could use another masterpiece.

Hunters had every one of those just as much as any other game.

No, the other hunters do not make you un-alone. If you consider humanoid intelligent bosses to destroy the Metroid formula, say goodbye to Super, Prime, and Zero, too.

Hunters didn’t really have any upgrades, and it definitely didn’t have very many exploration choices.

The hunters didn’t disobey the metroid formula, but they sure didn’t help matters.

The second half was entirely nonlinear. You could do the last octoliths in any order you choose. There were plenty of places to explore and find energy tanks or ammo upgrades.

You got new weapon types to open new doors to let you progress, and upgraded your health and ammo.

Hey look. Upgrades for progress (as your first post stated), upgrades for upgrades’ sake (as your second post contradictorily implied), and exploration. Whaddayano.

I agree that Hunters wasn’t up to snuff, but it had nothing to do with not sticking to the formula. It was because of the banal level design, repetetive bosses, hub system, lack of new abilities, and oversaturation of escape scenes.