Well judging from the way you said that(WoTW) Im saying that perhaps I didnt make SmartDude47 back on the team?? Ill go check and see if i added him…
Anyway: SD47 We pretty much did start from scratch? I dont get how you say we didnt. But if you want Ill re-cap the people on the team, and maybe make A list of just some sprites we need…But I really dont like the idea of putting lists together…it makes me feel as if im just ordering people and im not doing nothing whether I am doing something or not…but I can help with some sprites Only Small things like zoomers and some big things like Ing and Amorbis maybe. Well Ill see what I can do…
You are right we do need level design, Like how are we going to have the great temple and the light beams that come in there? We need to draw a comcept of what it will look like. like the hole samus jumps down into the galatic federation base on Aether.
Not that I care or anything, but maybe you guys should use your forum for all the arguing and discussing and organizing, and just use this one for updates and related matters.
oooooooooooooooooooooooooooh thats what you guys meant by level design…T_T well you could have explained more it sounded like you guys were planning on having new levels or something…ok ill get started on certain concepts
First, there are probably better Samus sprites someone could steal.
Second, as for level design… Perhaps you should think about the morph ball tunnels in MP2E. Several of them have a front-oriented hole in the middle that takes you to another section of it. This kind of idea can really help if you want to change a 3D game into a (mostly) 2D one: you don’t have to add anything vertically if it’s on the appropriate height level in the background.
Think about Super Mario World, where you press Up to open doors.
I can do level design, if someone can get me pics of the rooms. I dont own MP2E either. but i found some maps on google. I just cant remeber wut some of the rooms look like. But most of them i remember. Ill let you know wut rooms i need.
for the last time. You are not allowed to adress me as serus! I dont care if am a “god” or not, I just think its serious if someone with no history under that name just says it as nothing!
[quote=““gamester3333 @ Jun 28 2006 @ 08:24 AM””]
How would you feel about doing this game in C/C++??? 2D games are ridiculously easy, and if you can’t get your mind out of gamemaker, you could use Allegro, it works just like gamemaker, and, aside from some syntax changes, it works about the same, but without any limitation as to what you can do. For instance, if you want to add a “play as DS cheat”, it would be easy to re-map the controls and change the graphix, add skills, ect.
[/quote]
…Actually its better. C++ is just there you dont have to register for anything. While GameMaker you would have to pay to be able to use better features. As Gamester3333 said, C++‘s power is just there. GM’'s power is actually Finite because if you were to add pallete use, you would need a DLL.
LOL!! “agreed I plan on using Gamemaker for this one” LOL!!! If you would have been, “smartdude” you should know that actually the best language to make a game is C++ or delphi or something like that. GM look at tenka’s new demo, the file is like 6mb big! look at P2D’s file its gonna be like 20mb in no time soon then eventually 50! while C++ can be reduced.
I kind of plan(thinking its better) on making this game in VB or C++. MasonMcCoy learned VB from just a simple book why cant we? Its not that hard, I learned some C++ its pretty easy:
[code] #include <stdio.h>
/function prototypes/
myfunc();
main()
{
myfunc();
}
myfunc()
{
printf(“hello, this is a test\n”);
}[/code]
Indeed you see this you are like: WTF? But like tenka said Logical programming so relate GML a little bit with this C++ code. what would come next?
[/quote]
For those who want to read that post, refer to this. I’ll edit this if I have any response(s).
And Serus, try making your posts more legible with quoting. They begin with
[QUOTE=“SOMETHING”]
, the quotation marks necessary, no spaces unless in the quotation marks, and with brackets on both sides.
Edit: Ah, yes, I do have some things I would like to say.
First of all, Serus, you signed up here as Serus, so that is what we are going to call you. If you would’ve politely asked for us to call you Metroid Oracle, we would probably do so, but the way you asked ruined it.
…And I think Daz and CFX covered the rest of what I was going to say before I got distracted/kicked off the computer.
and btw, just go back to “learning” your C++ code, because just in that piece of code you posted I can figure out like, 20+ compiling errors, 3 logical errors, and about another 10 things that while not being errors, show that you are a LOUSY coder.
So whatever…
Oh, and I forgot to tell you, in C++, data I/O is made via the
#include
not stdio.h
And by the means of the overloading operators and member functions