Ah, the door/room transition problem. Took me weeks to figure that out. You have to get into some pretty heavy code for that, essentially:
Deactivate the object of the main charecter (Samus)
Move to desired room
Reactivate the object of the main charecter (Samus)
Set object_Samus.x and object_Samus.y to where you want them, e.g. near the door of the room you just entered.
If you are not familliar with code, you need to be.
If you are familliar with code, pm me and I will explain it to you.
I made the first version of Antharg, but I’m not going to show him completely yet. I blurred up a little mockup of Metroid Nebulus; here’s what it looks like:
Haha, If anyone can see past the blurriness, any critisism? Lol!
EDIT: I finally sketched Dragmortis, and here he is:
Oh, Coolman, Sorry about that. I recently made you a mod, and your password got temporarily changed to something. I’ll PM it to you. (I thought I emailed you about that)
It doesn’t look natural. First of all, do you realize the effort that must be put into that in order to animate it? Plus, wouldn’t the body be unstable if the wings were off to a side? IMHO, you should definately resize that thing, that way you can control it better while you’re still making it.
Shading must have taken on a whole new meaning since the last time I heard Daz talk about it. I don’t see any shading on that thing. I see a bunch of dots that makes the dragon look like he has chicken pox, but no shading.