Wow Zurg, I like it, especially the core!
I think you can cut the colour count and put some dithering in like in the SM version, give it a bit of texture and a smaller palette eh ![]()
Dithering=Not allowed in ZM style.
Also, its all colors from the SM one, no extras. I think I might have actually cut a few.
Edit:
Ah, well I beg your pardon then ![]()
I’ll only say that you’ll need to boost the saturation if it’s ZM.
Uh, actually if you used the one I posted as a reference, I made the colors greener and slightly brighter.
oh wow…he did^^
(w00t I iz sheegoth)
omg, we should have a few Sheegoth’s in Chyndra
>_<
No.
No Sheegoths on Zebes.
agreed, no sheegoths
well, I need something >_>
Invent. Think. Concept. Originality.
![]()
yeah…goood man^^
Well? Not even a sketch or a brainstorm? =|
That’s the spirit Phlakes! Brings me back to the days when I wanted to make a Metroid Smash Bros
.
You need to give a purpose to these enemies: Why are they there? What are they for? What do they do? What is their role in their natural habitat? By answering these questions you’ll be building something plausible, instead of the player thinking “WTF is that doing there?”. This will reflect the meticulous detail brought in SM, and the wildlife in MP.
Why: It’s their habitat, you can’t expect to walk through a forest with no birds. (But the first thing is being processed to develop stonger enemies and possibly break the food chain making it easier to do whatever the pirates want to do)
What for: Honestly, for gameplay. Just enemies so you have something to kill.
What do: Attack, and eat things lower on food chain
What role: The first one is the top of the chain, the second on is a plant type thing that excretes nutrients for other lesser creatures which attracts them, then it eats them. Could also be an excuse for it to give you mucho health.
If you focus on the food chain it would be pretty cool imo. Could get some interesting stuff.
Thanks guys. I need a boss for Brinstar, Maridia, and two for Chyndra. This most likely contains SPOILERS
The bosses and “rewards” are:
Spore Spawn-high Jump,
??? (must be something big since it’s taking Kraid’s place)-Space Jump,
???- Ice Beam,
???-Gravity suit,
Botwoon- Speed Booster,
04-Seeker Missile,
Crocomire-Power Bombs,
Crocomire-nothing,
Golden Torizo-Screw Attack,
Firachna-Plasma Beam,
???-Diffusion Missile
Space Pirate Commander-Aura Suit
Mecha Kraid-Nova Beam
Mother Brain-nothing
Final boss, not yet decided-nothing (duh)
Yes, there are two Crocomires ![]()
For the Space Jump boss, how about a HUGE overgrown plant? You could be in MorphBall form above it in a tunnel, and every now and then, vines would go through the tunnel and damage you. Then, after damaging the vines that came up with Morph Ball Bombs, the monster’s “teeth” would open up, and you’d be able to drop into its mouth and inflict damage with Bombs. The monster would then spit you out, and you’d repeat this three more times before there was a cutscene where the monster “blew up” and sent vines/spikes/grass flying everywhere. Then, the Core of the plant would unfurl large leaves, which would then begin to spin and allow it to fly around while attacking, and
You get the idea, right?
That sounds good.]
And what kind of area is Chyndra?
@ Octo- Sweet, we’re getting the idea now ![]()
@ Phlake-uh Phendrana-ey. I also wanted Maridia to be kinda swampy, for a mix of the old Maridia, and to have almost a Torvus feel to it.
lol 04
=]
progress rocks xD
you definately need to update xD
oh, and you can use any enemy sprites that Evo has =3