Yeah, what the hell was that all about? Anyway, I spot out alot of things in even professional games, so hopefully I can find most of the bugs for you. I’m not an “official” bug or beta tester for P2D, but I’ll be damned if I sit here on my hands. Here’s what I’ve got on my first run through:
The Bugs
-Ok, ran into error writing the player file but that was because I never unpacked it, lol.
-Two things that nag me in the opening cutscene: the close up of samus is off-centered and why isn’t she spinning when she jumps off of her ship? Those are just small things though, so nothing really to worry about.
-Right after you jump, aim up and your shots go up-diagnally but the sprite doesn’t change.
-When running, press down as if you aim down and Samus croutches for a split second and then keeps on running.
-You change into morphball in the air, prohibiting you from aiming down while jumping. (But then again it seems there is no straight up or straight down firing position. Is this intentional?)
-You’re missing sounds and some sprites/animations but that’s to be expected.
-I can’t seem to switch visors using the default #8 key, but they work if I change them to something else.
-After scanning, a large imprint of the missile count appears for a split second. I have NO IDEA where that could have possibly come from… (Update UPDATE: I was wrong: it happens on specific scans throughout the game. I’ll list them here:)
- The first door on the inside of the frigate.
- Both of the first two scans on the inside.
- The first door in the second room, titled “Entrance to main docking bay.”
- The console before and after you repressurize the room.
- Yet again, the first door in the next room, called “Entrance to airlock.”
- Both doors in the room right after the queen (before map room). (UPDATE: Everything in this room does it, inlcuding the pirate and debris.)
- The first door of the map room.
-You can step on the map pad and leave, but several seconds later you warp back there as the game says, “Map Downloaded.”
-Some of the scans are so close together (like in the map room) that it’s hard to scan them unless you’re right on top of them. Dunno what you can do about that though…
-I don’t know what you can do about the entrance to map room, but it just seems a little clumsy. Maybe it’s because you usually bomb a block to get somewhere like in there in SM?
-Where’s the button to quit to the menu once you started the game? Hmm, Prime didn’t have that, did it? And even if it didn’t, it would be helpful.
-Some of the scans, like the control pannel which pressurizes the room, are very hard to spot. I take it this is because there is no animation for it?
-The scan point for the pirate dosn’t disappear after you kill it, but I’m sure you know that already.
The Positives:
-Menu, file management, controls, options, all worked seamlessly. You even added a resolution option: that kicks ass.
-It’s beginning to look like a real game, now. I can’t wait for the whole thing 
(Ugh, second time around I ran into more. Ok, some of the type in the menu is screwed up. It’s the following:)
1- Multiple controls don’t change to their assigned keys. They change in-game, but in the actual options they don’t. The strange thing is, certain things like the number “1” or the letter “Q” are used as defaults, but you can’t assign them to other things.
2- Several characters are replaced with something else. For example: I used “P” for the x-ray visor and instead of a “P” I got an eight.
Yeah, I think you know it needs work already, so I’ll just go to the next one.
3- It’s small, but in the beginning sequence, in particular the scene with the ship’s backside shown flying towards the frigate, it looks like it reaches where it should stop but shrinks…
4- I think I found out why some of the animations aren’t there. It looks to me that, in the first room with the connected rings as scan points, that it begins to glow when you first step inside but stops when it reaches its max brightness, or its last frame. I think it might not be repeating for some reason.
5- If you get killed by the fallen pirate in the queen room, you still hear the parasites and pirate grunting and growling: their sounds aren’t stopped.
(Updated AGAIN AGAIN!) I hope these help you, DF.