Hello P2D team,
My name is Kyle, and I’m a 23 year old IT Professional and programmer from Wisconsin. For the past 8 or 9 years, I’ve been a huge fan of the P2D project, and I’ve followed it fairly religiously, downloading the demos when they were released, and following your work since the golden days of the project. For the past year and a half I’ve been working on my own project called Marooned, a block-based adventure game that employs a tile-based animation system. In the game, you can explore a 4 million block map that has randomly generated terrain and tunnels throughout, fight enemies, create and find new items, and so on.
About a year ago it had crossed my mind that I should contact you folks to see if I could help with the project at all. And as far as I’ve seen, you guys are still without a proper game engine to put all of your work into. Reportedly, Troid92 has been working on the NetMission engine for some time, but the Flaahgra test video I found on YouTube is the most recent one and is two years old, plus there don’t seem to be any real dedicated (or recent) threads on here for it. I have always been a huge fan of the Metroid series, and in my frustration with Nintendo for them seemingly not-knowing what to do with their own beloved franchise at the moment, I’ve decided to just make an account on here and give my two cents to see what happens.
When I look at the P2D community now compared to what it was, I see a lot of people with game-ready assets that are ready to be implemented into a game engine, but nowhere to go with them. I see a lot of people wondering when someone is going to come along and revive the project to its former glory. And to someone on the outside looking in, like me, the project looks very stagnant at the moment, if not dying or already dead. Guys, I really want to help with this, and I firmly believe that I can help to revive this and get the ball rolling again.
So here’s what I can offer: Marooned is built in a game engine called DarkBasic Professional, which for those of you who haven’t heard of it, is a tool and language that allows for rapid development of 2D and 3D games. I am very well-versed in the 2D development side of DBPro and know the language inside and out. I have many ideas to help the development of P2D, and I am a very capable programmer and would love to be able to finally help out in this project that I’ve been following for so long… I also don’t want to see this project fail; as Rewrite said in his thread, it’s been alive for 10 years after all, and most of the main contributors in the project have all but left.
Here’s a couple of finer points:
- I have plans to build a centralized map creation system that allows for easy drag and drop asset testing into individual rooms, including enemies, environment sprites, effects, triggered events, etc.
- My plan for implementing this tool enables all asset creators to choose individual rooms to work on, which can all later be stitched together and put into the game engine.
- DBPro utilizes DirectX 9 and compiles projects into exe’s that are compatible with Windows XP, Vista, 7, 8, 8.1, and the 10 Pro technical preview.
- Unlike GameMaker 6 (which I also have experience in), which I think was being used in this project before, there is no drag and drop UI for creating projects; it’s strictly code-based.
- DBPro applications do not have multi-threading support and only see a single CPU core, but this shouldn’t pose a problem unless there are more than 1000 separate sprites on-screen at once; and while it is certainly an older engine (it’s been around since P2D’s conception), it is a very capable platform and not at all antiquated in my opinion.
Anyways, here’s Marooned’s page on Facebook: www.facebook.com/maroonedgame There are some videos and screenshots on there for you all to take a look at. Please know that I don’t want to step on any toes around here, since I’m the new guy and have yet to earn any trust in this community. But I feel that the community could be of extreme benefit of me and my burning passion, and not to mention free time that I can throw at this project. So let me know what you all think, and I hope to hear back soon!
- Kyle / Megahurtz
NOTE: I originally posted this in Rewrite’s thread “10 years”, and decided to move it into it’s own thread to ensure that more people would notice.