NOTE: No Characters from halo games will apear, this is in another part of the galaxy with different Spartans
Story: A group of Spartan III’s crash landed on a halo Installation and have to fight their way through the installation to find a way to get off, You play as each of the spartans in each level, Each one can only use a certain gun
There are going to be 10 Installments, each as a different one of the surviving spartans.
this game is being made with gamemaker 5.3A using the Gadget 3D engine.
Weapons:
Any Chapter
M6D pistol:Start every level with this gun
Flamethrower
Plasma rifle
second, Fifth and ninth Installments (205 chapters)
Assault Rifle
Third, Sixth and Eigth Installments (203 chapters)
Sniper Rifle
Fourth and seventh Installments (204 chapters)
Shotgun
plasma pistol
1st Chapter coming when i fix the engine
UPDATE: By Popular Demand
OMG SCREENSHOT!
This is from the old version, the one with the bug, and Placeholder textures and elites
Sounds like a pretty good game concept, although there’s no more plot to it than Starwars 1: The Phantom Menace, AND that I can’t be sure that your game will actually have a demo out. Tonight.
(Unless you meant like the plot to the first chapter, in which case I believe you.)
So, ya, I’ll see tonight I guess. Good luck.
Ok I have A big bug on the Engine and probobly wont get It fixed so I’m using my Backup, but the backup is completley no leveled so I can really take screenshots yet.
Okay, wow. I mean WOW… You ACTUALLY have screenshots for your fangame that was announced two days ago. Nice looking screenshot for a demo/beta of your game! (This is a first, I’m still shocked)
SNIPER:Gamemaker 5.3A can use gadget 3d
Smartdude47:
I already fixed the hud up
Ther sprites are placeholder i’m ripping them from halo like the guns.
They’re going to be 3d
magmoormaster: Spartan IIIs are mentioned in fall of Reach
um…am i the only one who gets a little ticked when people tell me what to make for controls for MY game when i already make some?
anyways, i am assuming that the creator feels the same way, but who knows, however, unless they outright ask for control schemes, i dont think it is very nice to tell them what to make controls, after all, they are making the game, and have a much better idea of it, and there is (hopefully) going to be a lot of people playing, not just a single person.
simplified version: custom controls would be cool, but till then, or asked, the creator is the rightful decider.