I’m saying that there are cheap ass load of bullshit weapons like the P90 that make the game un-balanced, which can be expected in a custom class based online game with as many customizations as CoD4.
At least with for example: the new(ish) Shadowrun for 360 and Vista you have a limited budget to keep it balanced whereas in CoD4 you can load up on the biggest loads of bullshit possible.
like this one class, weapon: M60E4, sidearm: whatever, grenades: whatever, Perk 1: RPGx2, Perk 2: Juggernaut, Perk 3: Martyrdom.
or this one, weapon: P90, sidearm: whatever, grenades: whatever, Perk 1: Frag Grenades x3, Perk 2: Stopping Power, Perk 3, Martyrdom.
Now, I realize that in most MPFPS games there are H4x0r weapons; like the Rockets in Halo. However the difference is that these weapons are on the map not ready-to-spawn for those who have unlocked it, meaning that everyone is on the same ground as far as spawning is concerned in Halo which is my example because you’re all spawning with the Assault Rifle.
Now before someone bitches to me that to keep balance managing Perk to weapon costs and shit would have been a nightmare to program, but if IW isn’t willing to put effort in to make that clusterfuck balanced then THEY SHOULDN’T HAVE MADE CUSTOM CLASSES IN THE FUCKING FIRST PLACE!!!1.