Rotis is a puzzle game. It’s kind of similar to Tetris Attack/Panel de Pon/Puzzle League/Bejeweled/Collapse. I don’t want to sit here and copy and paste an entire page or something, so here’s a link to the details (and downloadable alpha version). Discuss!
Today (well, and yesterday) I added menus, the credits (hehehe), and several of the game modes I planned on.
To-do:
Sentience mode
High scores (a separate one for each mode and each difficulty)
Perhaps Quarry mode
Update music
Add background graphics, and maybe update the toggler graphic
Scrolling information in the Options menu
Rotis is just about to move into the beta phase of development! There are no definite coding things left on my list except changing backgrounds (which the game does do when switching between the menu and gameplay mode) and changing music. So music and graphics are all that stand between me and a finished product. Optimistically speaking, I could have this done in a week.
Edit: I guess people are less than excited. I kind of thought I had a pretty-much-professional-quality game going here. (That’s what my fellow classmates told me, at any rate.) Anyway, I put more music in Rotis. I used some of my older ones (from DPMTaWeek) and added a new one, and I modified the one I had already put in Rotis.
I just updated Rotis again with a bit of a graphical effect when the blocks pop. Also, it moved into the beta stage of development yesterday. Now find bugs if you can! (Aside from blocks sometimes popping when you start a level.)
I was mainly debating it because it has nothing at all to do with Metroid. So it’s not a Metroid fan game…just a game made by a fan of Metroid, which seems far less relevant.