Redhalberd's Shwag

That’s not a trooper. The troopers are the black-armored ones with scythe-arms and shoulder spikes. >_>

Also, I think he’s a bit too tall, but he looks bloody awesome. Incredible texture work.

I think itd be awesome if everyone stopped to update their sprites to have awesome textures like his. Id be willing to get every model in the game if need be. But my god the sprites would all look sooo much better if you did. Imagine Daz’s pirates o.o, just OMG BOOTYNESS!

And remember that the flying pirates are very skinny pirates. It’s no wonder they have to fly, Samus would snap them in two :stuck_out_tongue:.

Lol, thanks guys, but I can only take responsibility for the textures.

The shape is perfect because it IS the space pirate aerotrooper.

As aI do occassionally with sprites, I shrank it down to size in paint, copied it, and colored over it so the shape would be perfect. The palette was a combo of RP’s and my own (though there was MUCH editing).

But yeah, Ive got to thank Daz, RP, and Darkhunter for it.

[interviewwithredhalberdaboutsprite/]

Anyway, I cant work on it much today (band camp >_>).

Hm, his limbs do seem a bit too thick, now that you mention it…

really? the only part of the leg that appears large to me is the bottom right segment, but that’s just because it has a box attached to it that is making it appear larger than it actually is. if you take a look at the render, you’ll see the box as well.

I mostly just think the lower legs need work. They don’t quite seem to fit the rest of the sprite which looks incredibly awesome. I think the lower legs just need shaded differently. Kinda look pillow shaded to me :/. Kinda looks like its wearing a sweat band around its ankle lol. That’s how Daz’s were too. Bothers me for some reason. And, in the ref, the pirate has little box things on its lower legs too. See if you can put those on. That should fix it. I can’t see anything else that needs work right now. Good job ^^.

If you ask me, yours actually looks more attractive than the model :wink:.

Lmao, if you keep complimenting me, I might get arrogant or something. Beside’s, it’s practically not my work.

Finished, fixed the legs, added arms.

Does it look better? Anything else?

xD the gun is on the wrong arm.

Lol, it’s actually not. I flipped the model so it’d be easier to referrence. XD

Pretty effing sweet. I can’t think of anything to improve, at least not right now. As I said before, I like your sprite over the model. It just doesn’t look as weird as the original model XD. I think its because yours is posed, and the model is in an awkward T pose. Which how they are all stored.

Lol, mabye.

I was wondering, does anyone have any video of pirate aerotroopers? The way they move looks really difficult to do in 2d. Anyway, should I make the missle sprites (I could use the model), or will CFX/DF make them while programming? I assume the fire will also be handled that way.

It still looks way too big.

I’m not 100% sure, but I think the missiles in game are made of effects and no actual models.

I know that Ridley’s missiles have actual models to them, complete with concept art, so it wouldn’t surprise me.

http://www.metroid2002.com/without_grapple…t_of_spirit.php
http://www.metroid2002.com/speed_tricks_fr…_crash_site.php
http://www.metroid2002.com/speed_tricks_fr…h_site_dash.php
http://www.metroid2002.com/version_differences_demos.php
http://www.metroid2002.com/secret_worlds_m…workstation.php
http://www.metroid2002.com/other_space_pirate_platform.php

All I could find on M2K2. Not exactly the best shots. >_>

For missiles, I’d say just make one missile sprite and one puff of smoke sprite and leave the rest for programming. You might need a model, but… they’re really small.
Edit: Oh yeah, and an explosion, too.

Ah, thats fine. I’ll just play the game a bit.

And I ll try to shrink him more. >_>


I significantly shrunk him. Think that’s the only addition.

BTW, I have a request. Can someone please rotate ALL of the sprites, 22.5, 45, 67.5, and 90 degrees in photoshop? I have a program that does it, but unfortunately it messes up the palette. Also, if you’re aware of any freeware, that’d help as well.

Use paint.net (download.com)

Works great, and is easier to use than photoshop. Plus its free.

You can’t just do rotations, you’ll have to make every sprite.

plus rotations with a set pallete screws up the shapes of your sprite a lot of times…