The question is… Has anyone seen Daz in the last 2 years?
Umbre
April 21, 2014, 8:27am
302
Yes. I regularly Skype with him while we hang out in my Minecraft/Starmade server. Most communication with P2D members seems to occur via Skype and Steam if there’s a game we can play together.
AlexR
September 15, 2015, 1:38am
303
Hopefully you can understand then, why it was concerning when 072 started designing a new version. How could something with so much historical weight be replaced? But he kept going at it, updating his design, iteration after iteration, then new poses, then new rows of poses, and each step was a reminder of how much painstaking work goes into these full sheets, but soon enough we had another well-designed fully functional Samus at our disposal. Aich!, I didn’t mean for the ironic last word.
It was a confusing time, but in the end the consensus seemed to be that we should just stick with the original. MH’s was an ingrained piece of P2D’s soul, and just had something special about it, some kind of statement, a certain sparkle, that maybe wasn’t coming across in 072’s. It’s always heartbreaking to see someone’s hard work go to waste, but I guess that would have been the case no matter which Samus we picked…
If anyone was concerned, they kept quiet about it. The consensus was that the sprites we had were inaccurate and poorly animated and we needed new ones. It wasn’t like I kept going while everyone else told me I was wasting my time. But thanks for making it sound that way!
Anyway, if you guys are still serious about this, then you shouldn’t worry about throwing old stuff away if it can be improved. Personally, I can’t remember anything I ever did for this project that I wouldn’t be embarrassed by today, so by all means, redo it. Something tells me that MH would feel the same way.
Preferably with SM-style poses in mind, with leg sprites being interchangeable and all. It saves time; lots of time.