Metroid RPG:
Overworld: Just like any overworld from any 2D RPG. Four directions of movement, with jumping and puzzles
Battle System: Turn based battles triggered by touching an enemy
Attacks:
(* indicates separate ammo system)
Arm Cannon:
Power Beam- Weakest weapon, can be upgraded with faster rate of fire (2-4 shots per use)
Charge Beam- Takes one turn to charge, greater damage and minor splash damage (Charged attack increase chance of weapon effects)
Missile*- Low damage but large damage area
Super Missile*- High damage and very large damage area
Spazer- Medium damage, 3 hits at once
Ice Beam- Low damage but possibility of freezing enemy
Wave Beam- Medium damage, possibility of stunning enemy
Plasma Beam- High damage, possibility of lasting fire damage
Phazon Beam- Great damage and high rate of fire (5-8 shots per use)
(Phazon Beam drains health to use and is un-usable at 1 health)
Morph Ball Mode:
(Morph Ball increases defense)
Bombs- Low damage but large damage area
Power Bombs*- High damage to all enemies
Boost Ball- High damge and possibility of stunning enemy
Spring Ball- Possibility of dodging next attack
Misc:
Speed Booster- High damage and possibility of stunning enemy
Shinespark- High damge to above-ground enemies and possibility of stunning enemy
Charge Combos*:
(Activated by charging missile for one turn, then choosing beam)
(Takes five missiles)
Cluster Missile- High damage and very large damage area
Ice Spreader- Low damage, 100% chance of freezing all enemies
Wave Buster- High damage and rate of fire (4-6 hits per use), 100% chance of stunning enemy
Flamethrower- High damage and rate of fire (4-6 hits per use), 100% chance of lasting fire damge
(Screw Attack, Jump, Space Jump, Morph Ball can be used in Overworld)
(Can not attack in Overworld)
Other Battle Systems:
Items:
Reserve Tank- Restores one Energy Tank
Small Health Orb- Restores 5 health
Medium Health Orb- Restores 20 health
Large Health Orb- Restores 50 health
(Orbs are stored if health is full)
Missile Pack- Restores 5 missiles
Large Missile Pack- Restores 10 missiles
Hologram- Creates a fake Samus which distracts enemies for 3 turns
Tranquilizer- Puts enemy to sleep for 3 turns
Functions:
Block- Doubles defense for one turn
Run- Escapes battle
Switch- Switches turn order for party
Surrender- Only works against intelligent life forms, acts as a death
Enemies:
Zoomer - Health: 5 Attack: 1 Defense: 1 Agility: 1
Waver (Flying) - Health: 10 Attack: 2 Defense: 1 Agility: 2
Skree (Ceiling) - Health: 5 Attack: 2 Defense: 1 Agility: 3
Ripper (Flying) - Health: 1 Attack: 2 Defense: 10 Agility: 2
Rocket Ripper (Flying) - Health: 1 Attack: 3 Defense: 12 Agility: 5
Mellow Swarm (Flying) - Health: 5 Attack: 3 Defense: 1 Agility: 3
Kago - Health: 10 Attack: 0 Defense: 2 Agility: 0 (Unit: Bug: Attack: 1)
Rio (Flying) - Health: 10 Attack: 3 Defense: 1 Agility: 3
Sidehopper - Health: 8 Attack: 3 Defense: 2 Agility: 2
Metaree (Ceiling) - Health: 10 Attack: 4 Defense: 5 Agility: 4
Zeela - Health: 6 Attack: 1 Defense: 1 Agility: 1
Zero - Health: 8 Attack: 2 Defense: 2 Agility: 1
Cacatac - Health: 5 Attack: 3 Defense: 1 Agility: 2
Nova (Fire) - Health: 4 Attack: 2 Defense: 1 Agility: 2
Viola (Flying/Fire) - Health: 2 Attack: 2 Defense: 1 Agility: 4
Geruta (Ceiling) - Health: 12 Attack: 3 Defense: 3 Agility: 3
Dragon (Liquid/Fire) - Health: 12 Attack: 4 Defense: 2 Agility: 1
Alcoon (Fire) - Health: 15 Attack: 4 Defense: 2 Agility: 3
Squeept - Health: 10 Attack: 5 Defense: 3 Agility: 5
Nahime (Wall) - Health: 25 Attack: 4 Defense: 4 Agility: 1
Beetom - Health: 8 Attack: 4 Defense: 1 Agility: 5
Magdolite (Fire) - Health: 16 Attack: 6 Defense: 2 Agility: 1
Dessgeega - Health: 18 Attack: 5 Defense: 3 Agility: 6
Holtz (Flying) - Health: 14 Attack: 3 Defense: 4 Agility: 5
Scisor - Health: 12 Attack: 6 Defense: 4 Agility: 4
Skutera (Liquid) - Health: 16 Attack: 5 Defense: 3 Agility: 6
Owch - Health: 4 Attack: 2 Defense: 3 Agility: 4
Boyob - Health: 10 Attack: 6 Defense: 3 Agility: 3
Puyo - Health: 15 Attack: 5 Defense: 4 Agility: 4
Yard - Health: 6 Attack: 3 Defense: 5 Agility: 3
Choot - Health: 16 Attack: 4 Defense: 3 Agility: 1
Powamp - Health: 5 Attack: 4 Defense: 15 Agility: 0
Evir - Health: 26 Attack: 8 Defense: 5 Agility: 2 (Unit: Ball: Attack: 2)
Oum - Health: 22 Attack: 10 Defense: 6 Agility: 4
Bull (Flying) - Health: 18 Attack: 6 Defense: 4 Agility: 3
Maw - Health: 18 Attack: 8 Defense: 3 Agility: 1
Dooreye (Wall)- Health: 20 Attack: 8 Defense: 8 Agility: 0
Zeb (Flying) - Health: 4 Attack: 2 Defense: 1 Agility: 6
Gamet (Flying) - Health: 4 Attack: 2 Defense: 1 Agility: 6
Zebbo (Flying) - Health: 4 Attack: 2 Defense: 1 Agility: 6
Geega (Flying) - Health: 4 Attack: 2 Defense: 1 Agility: 6
Zoa (Flying) - Health: 4 Attack: 2 Defense: 1 Agility: 6
Mochtroid (Flying) - Health: 20 Attack: 6 Defense: 4 Agility: 8
Metroid (Flying) - Health: 28 Attack: 12 Defense: 8 Agility: 10
Minibosses:
Giant Sidehopper - Health: 64 Attack: 12 Defense: 8 Agility: 8
Giant Dessgeega - Health: 80 Attack: 16 Defense: 10 Agility: 10
Spore Spawn - Health: 100 Attack: 14 Defense: 15 Agility: 3
Torizo - Health: 70 Attack: 18 Defense: 12 Agility: 8
Giant Metroid - Health: 128 Attack: 20 Defense: 16 Agility: 12
Bosses:
Kraid - Health: 200 Attack: 25 Defense: 10 Agility: 4
Ridley - Health: 250 Attack: 30 Defense: 15 Agility: 16
Crocomire - Health: 200 Attack: 20 Defense: 14 Agility: 6
Phantoon - Health: 200 Attack: 20 Defense: 12 Agility: 10
Mother Brain - Health: 350 Attack: 40 Defense: 20 Agility: 0
Real Mother Brain ? Health: 400 Attack: 50 Defense: 25 Agility: 5
Stats:
Health: Amount of damage that can be taken
Attack: Physical power
Defense: Reduces damage
Agility: Decides who attacks first and give a possibilty of dodging attacks