You’re only coming to that point Rundas?
yup.
edit one word post is unacceptable. So fashizzle my nizzle yawl.
Other M does look quite amazing so far. I had my doubts, which have been proven wrong. So I am quite excited.
Oh, you’ll come around.
One day.
That’s actually what I was referring to (if you thought I meant M:OM).
Oh. Alright. Got it.
(Not at all)
So, according to MDB:
So… just like Prime.
I guess so… if that’s how Prime was… but idk >_>
No problems then?
I’ve been replaying Echoes these past few days, and suddenly extremely appreciative of the checkpoints in Corruption and supposedly Other M.
Fucking Alpha Blogg with its “hour-long puzzle that once completed, does not allow you to go back and save” before the boss fight. Sure, you can stop mid-puzzle and save then complete the last leg, but you shouldn’t HAVE to do that. It shouldn’t lock you out of the save room, and it shouldn’t force you to redo a long, tedious puzzle every time a cheap boss kills you. I don’t mind puzzles, and I love a hard boss fight, but having to solve it over and over again because the boss wants to be a pansy and keep his mouth closed for the entire fight is not fun in any sense of the word. Checkpoints would have been a godsend there.
What puzzle are you talking about? (I haven’t played the game in a good 3 years or so)
That stupid bullshit “go around the one-way-path-filled ring around the main middle room to scan the locks, fight annoying tedious enemies, go the wrong way and have to start all over because of FUCK YOU ONE WAY PATHS, then block off the door to the save room so you can’t heal up or save before a cheap boss fight” puzzle.
It comprises almost the entirety of Lower Torvus, your physics are retarded because of the lack of a gravity booster, you can’t see jack shit thanks to the water effect pre-grav booster, and it’s generally a pain in the ass. Tolerable once, but getting killed because the boss literally will not let you hurt him should not force you to do it again.
Despite that, I like the idea of needing to beat the boss to go back out, because you need his item to leave the zone. It’s well-designed and laid out and placed. It’s just bullshit that you can’t save first, so it needed either a save point in the basement or a checkpoint before the alpha blogg.
I guess when you think about it, save points and checkpoints aren’t really any different as long as the save points aren’t out of the way (which they usually aren’t in the Prime games).
That said, I don’t really mind doing a lot of stuff over if I die because it’s good incentive to not get lazy. I’m almost certainly alone on that one, though.
I don’t mind it as long as it was fun the first time, or that it’s challenging throughout. When it’s fun to figure out what to do but tedious in practice, and then you already know what to do and just have to redo it and redo it and redo it slowly and gruelingly and tediously, it stops being fun. If it was a gauntlet of tough enemies I’d be kind of like “oh, come on, I have to go through that again?” But it’d be a fun challenge, I’d have to try to find ways to conserve energy and ammo, I’d enjoy it.
This was just “do ___, ___, ___, ___ and ___ again, with bad physics, bad visibility and absolutely no leeway for taking the wrong door ever.”
In Other M news,
“When running low on missiles, for instance, the player must pause to hold the Wiimote vertically, then hold the A button to refill them. The same move replenishes Samus’s health ? but only when she’s on death’s door and her health bar is flashing red.”
Yay!
It would probably be okay if there was something you had to give in return like SM’s crystal flash.
Heh, yeah, but then the position of the save station is really the least of what’s wrong. Checkpoints should not have to make up for bad design.
If you really hate that part though, you can also skip almost all of it, including Alpha Blogg (while still collecting gravity boost). Assuming you’re not adamant about it being a “pure” play-through or anything.
I’m not real big on glitching. I love sequence breaking and abusing the design of the game, but as soon as you start having to abuse programming errors, count me out.
And yeah, crystal-flashing it or something would be better, but I’m just glad you can’t heal yourself back to full health any time you want.
And you probably won’t have enough time to use it in boss fights, so yeah, it’s not the end of the world.
http://images3.wikia.nocookie.net/__cb2010…7/Gunpirate.png
I’m not sure what interests me more. The fact that that pirate has an arm cannon, or that the completely ridiculous pose.
Holy shit, though. Nice trailer. Wonder what’s up with the giant lizard… could that be what kills Adam or something?
It looks like they’re trying to make it a lot like Super Metroid. Which is AWESOME.