Metroid: Other M

Who’s to say they won’t?

Metroid has always had a decent-to-good story, though. It’s not comparable to those story-free games.

You have no actual evidence that there is too much. You’ve been determined to hate this game from the start.

As soon as you start calling it “mainstream” your argument loses a lot of steam. And it didn’t have a lot of steam to begin with.

But it’s annoying as hell to fans who actually want new and exciting games, rather than stagnant SNES-level crap. Either the company listens to them and fucks us out of a quality title by refusing to advance, or the company doesn’t listen and we have to listen to your incessant bitching.

You never gave the game a fair chance. And you never will. Every decision they make is retroactively assigned to why the game was destined to fail to begin with. Everything they release, even the optional features, is a sign of the Metroid Apocalypse. It’s just like with Corruption. The so-called fans are too stuck-up with their preconception of METROID MUST BE EXACTLY THIS AND NOTHING ELSE EVER.

Maybe the game will suck. But from what we’ve seen and from the released demos, it’s a fun game with a new twist on an old formula that’s also chock-full of things intended to keep the old fans happy, such as the idea that most long-time players will only find about “30% of items on their initial playthrough.” It’s got the old-school character designs. It brings back tons of enemies we haven’t seen in ages. It has references-aplenty to the Holy Grail of Metroid. And on top of all that, the gameplay is just plain solid.

But nope. It has cutscenes and story so oh god it’s a failure before it’s even released. Before they even have a chance to show how they’ve screwed up the things that actually MATTER in a videogame, mainly, you know, the GAMEPLAY.

There’s always a chance, but everything I’ve seen hints to otherwise, and that’s never a good sign. This “theater mode” alone is enough to make me think they are putting more emphasis on the story than on gameplay.

But that’s not my point. I’m saying that story and modern gaming are not mutually inclusive.

Check the first page of this topic. Hell, I’m still at least ambivalent to what I’ve seen. The gameplay portions look great. Are you really trying to tell me that NOTHING you’ve seen has worried you a bit?

Hey, I’m all for new and exciting. Though I’ve seen nothing like that in Other M so far…

There’s really nothing wrong with complaining. Either (a) you hold Nintendo in some god-like respect and firmly believe they can do no wrong, so you stand by anything and everything they do, regardless of how you feel or (b) there really isn’t anything that displeases you, and you actually love everything and anything about anything and everything (in which case, good for you!)

Like I said, I was really optimistic at first and still have some hope. Please stop acting like I am hopeless or irrational.

I complained when Blizzard removed Corruption from SC2. I complained when NSMBW was too easy. I complained when they nerfed the Ice Temple in LTTP’s GBA remake, and when Twilight Princess had a shitty art style and terribly easy bosses. Companies can and do make wrong decisions in gaming.

I did not complain when a game revealed that it had cutscenes in it, especially a game that was not yet even released. I did not complain when they announced an entirely optional feature unlocked after beating the game anyway.

Learn the difference.

Okay, so you’re saying I should withhold judgment until the game is out. But I’m not judging the game as a whole; I’m judging what I’ve seen so far. What’s wrong with that? Things like this are going to be exactly the same in the final product. And I don’t see how blind optimism is any better, honestly.

(BTW, I’m complaining about the amount of cutscenes, not the fact that there are cutscenes.)

Guy what the fuck are you even, 072.
I’m not sure how this is an argument. It’s an optional movie. No one’s going to force you to watch it. For the cutscenes during the game? Press the start button. It skips cutscenes. It doesn’t detract from the gameplay at all or even waste any time o_o

I know I LOVE watching metroid gameplay videos, so I’ll enjoy it no matter what, just for that aspect. I like cutscenes and movies too. I just don’t see how your angle that it’s something you won’t use means they shouldn’t include it, or that it’s a bad thing that they did. It really doesn’t change the game…

That’s not what I’m complaining about, dude. In fact I was the first to say “it’s not like it interferes with the actual game.”

Also, the cutscenes are unskippable.

Oh, so you did. That doesn’t really explain why there’s an argument though. How do you know the cutscenes are unskippable?

072 story over gameplay in a series like metroid isn’t necessarily a bad thing, they have solid gameplay already so if they wanted to team ninja could have made a traditional sidescroller and it’s likely nobody in the fanebase would have complained, but they decided to try out something a little different with other M’s gameplay, and it was said that the theater mode would last 2 hours, that means two whole hours of cutscenes in a game that could last anywhere from 8 to 15 hours given the series track record, truly this is metal gear strikes back.

moreover if a game developer wants to take a series and give it a better story without sacrificing gameplay, which judging from the SDCC demo they haven’t, then what the hell is the problem?

what’s wrong with just making a mode to watch the cinematics in chronological order with some cut gameplay that it all makes sense to an outsider?

http://www.youtube.com/watch?v=i7W7BuXM6w8

As for the argument, I have no idea. Daz seems to flip out when anyone says anything remotely negative about a Metroid game, and I was trying to explain to him why my complaints were valid. Or something like that. It wasn’t really an argument.

Why would you want to skip them the first playthrough? If you can’t skip them later that’d be retarded, but first-play it’s nice to know what’s going on.

I mean, imagine how stupid SM would have been if you could have skipped the Baby Metroid saving you.

An hour of cutscenes is a lot to ask for someone who only cares about the gameplay aspects.

And also, the dialogue, the acting. It is soooooo bad. ._.

Doesn’t seem that bad to me so far. Lyle freaking out about the bug was a little awkward, but most of it seemed decent-to-good in my opinion.

And by the way, I don’t have blind optimism. I’m fucking pissed about the healing ability, and to be honest, I am worried about the GF troopers. When they were just in the intro boss battle it was nothing big, but I’ve seen scenes with them throughout the game, and they had a big named introduction scene and everything. I’d love to have a supporting cast for once, but I worry they’ll be in on too many battles.

However, I also noticed that often they’d disappear right before the fights–Samus was standing by a few troopers, the pirates fall in from above, and Samus fought them off on her own. Not sure where they went, but it seems the troopers weren’t actually helping out there.

I figure at worst it’ll be like Corruption, with occasional radio’d transmissions and one or two “escort”-type scenes. I hate escort quests, but the demo trooper segment was one of the more exhilarating parts of the game I felt, even if it was a bit different from the usual.

But yes, I do worry they’ll have too much of a presence. And I’m not a big fan of the “authorized” system, even if it’s functionally not that different from the standard upgrades. It feels like that might cheapen the “explore-and-power-up” feeling, if they just conveniently power you up when you need it.

One last thing–while I’m pleased they say veterans will have trouble finding more than 30% of the items, that worries me like hell at the same time. If the game can be beaten with just 30%, what’s the point of that many other items? Won’t that just cheapen things and make it ridiculously easy by getting all of them? Maybe a final boss that powers up by your percent like ZM would work, but still.

As far as the story goes, I’m concerned about a lack of a central threat. We all started out with just a mysterious new organism that was a deadly threat. Then we had a planetfull of them. Then they were all gone, but oh shit wait the bad guys got a few more! Then yay, they’re completely gone, we’re good to go-- OH GOD NEW MORE DANGEROUS THREAT BECAUSE WE KILLED THE LAST ONE HELP. And Phazon, let’s not even get started on that. It was such a powerful corrupting influence. Say what you will of the third game, but it definitely gave a good sense of just how influential and devastating Phazon can be, as it even started taking over the pirates instead of the other way around. It managed to feel like a horrible threat without being overly Mary Sue.

A great progression of villains. But what can they possibly do here? We can’t just keep introducing new and more dangerous species. And if it’s just fighting the pirates again that’ll be rather dull, as much as I love them. If this was post-Fusion we could have the Federation as an interesting villain.

But what the hell can we have here? As much as I loved Corruption, and the Bryyonians’ designs and their lore, they felt out of place. They were just another random new race to serve as an enemy for one world and then never seen again. I get the same feeling from these chameleons, for instance. A cool sentient race serving as tough enemies or minibosses, but nothing big.

I just… can’t see the story really wowing us as far as villainy and threats go. Much like Starcraft II, it’ll focus on character development and standard military skirmishes, which is good in its own right – but SC2 felt like it was lacking the “intergalactic war” feeling, and I fear MOM might lack the “terrifying centralized threat” feeling. I love the story in this series, but I love it because it gives a motivation to save the world, not to just participate in yet another battle in a long series of other ones. That works for Modern Warfare, but not Metroid.

Blind optimism my ass. I just try to have reasonable concerns, rather than “there might be too many cutscenes.”

I’m almost certain that’s just Nintendo exaggerating like they always do. Didn’t they say TP would be 100+ hours for experienced vets?

I hope you’re right for once. :slight_smile:

072, your complaint really reminds me of the “ZOMG, my f%&ing SC2 collector’s edition has a WoW pet that I’ll never use, wtf, get this mother f&%ing WoW s*%$ out of my WARCRAFT IN SPACE DAMMIT” argument I saw on the forums just before release.
That’s all I really have to say on the matter, except that I hope the game is long enough to warrant that much of a cutscene presence. Even though we have no idea how much of it consists of “gameplay footage” or whatever.

But I agree with your last statement. lol 100 hours. Even on hard, TP was a little silly-easy.

okay so the part where the color of the hyper beam and the HORRIFYING voice acting were disappointing, but the graphics were nice?

I’m not convinced you can’t skip the cutscenes… I mean you can’t skip the opening cutscene in MP either but you can still skip the others.

Also “kickclimb”? Fuck you.

I guess my point is I don’t see how it’s something you can complain about either way. It’s 2 hours of cutscenes + likely most or all of the boss fights + probably other gameplay as well. Even if you can’t skip the cutscenes at ALL (which I don’t think is true), that still doesn’t sound like that much to sit through intermittently throughout the game.

You missed one VERY important part for your argument, 072.

It says it blends gameplay as a way to show cool ways of beating bosses and finding things. I would say that would mean at least 40-50% of the ‘movie mode’ is pre-recorded gameplay. This means ~1-1 1/2 hours of cutscenes in a game that will be ~10 hours long. That’s not bad.

I know that. 1 hour of cutscenes is still a ridiculous amount.

Tim, they explicitly said you can’t skip them on your first playthrough. No ifs, ands or buts.

072, how did you feel about Echoes out of curiosity? It had a fair amount of cutscenes, and a bit of interaction, but you were still on your own exploring and fighting more than 90% of the time…

Oh, and incidentally… if they say it’s 1 hour in a 10-hour game, yeah, you’re still playing 90% of the time. >_>

A better question would be how I feel about Fusion. Ironically, I like it a lot. Though I think the difference is that the story works WITH the gameplay (even though you aren’t playing during the Adam sequences, you still feel like it’s part of the game. With cutscenes, it’s just “take a break from playing for a sec and look at our pretty cgi!”

Fusion was also lucky that its story didn’t lose its poignancy to a terrible localization. And Fusion’s dialogue was fairly good, whereas Other M’s is terrible. “Now those are the moves I remember!”