BTW Metroidkid/Cortez, when I mean MP3, I mean the game. Sure, it isn’t out yet, but it will be soon, so as soon as it comes, if you get any SFX from it, that would be great.
What I need for programming-
Redo door transitions (working on)
Map engine (working on. If you want to help, look at the confusing discussion at the Fangame Help Topic)
Redo Spin Jump. It’s glitchy. Or, I could just update with a few variables. (Not started)
Fix beam glitch. Yeah, just started happening recently. I don’t know what’s causing it. (Not started)
Program AI of a turret: Started on yesterday. In progress.
The stuff in bold are what you help with. However for both, the code will be complex so you should be pretty experienced in GML.
EDIT: Major spoilers update: If you do not want to see the areas and bosses, don’t read.
[size=40][color=blue]I changed the whole game’s bosses and dungeons. Here they are.
Areas -
Twin Tebula Crater - Where the demo begins. Has a large crater full of Nebula from a n Asteroid that crashed into it, with Nebula inside.
Epsilon Laboratories - Large Space Pirate base, where new types of Pirates are being created purely from technology. The Epsilon Pirate is the most dangerous one they’ve created so far.
Fregroth (pronounced freh-grith) Mountain Range - A Sheegoth mutated with Nebula from Space Pirates lies here. Her offspring lurk in the dark caves of this frozen land.
Magmoora Crater - A Magmoor mutated with Nebula lies in this mysterious crater. There seems to be a lot of Space Pirate activity here, too.
The Core - the Pirate code name of the area where The Annihilator is rapidly absorbing Nebula.[/color][/size]