Metroid: Galaxy Undersiege *Shelved*

mc[0,1]=New Addition to Logbook# Device:`boss thingus`# Structure Analysis: the boss, it is fugly and must be euthanized with extreme prejudice

Forgot about this one, too bad P2D’s are encrypted, I could really have some fun with that. In answer to ed’s question 6 times (one of which was on my dell which SUX the big one)

When i shoot a sidehooper when it was starting to jump, it flew up high in the screen and disapeared after it had pass trough a wall…

this was the only thing i noted…

BTW… The game is GREAT! continue the good work, only one thing… the monsters will be in 3D too or you will use this 2D monsters that apreeared in the Demo?

Yea, I left the side-hopper floating death alone just because I though it was hilarious. I might fix it, or I might not.

And to answer your question, yes, 3d prerendered sprites are a theme in this game so you will (eventually) see more.

Thanks again for the comments.

… I’m impressed.

I’ve avoided this topic like plague because “mother brain gets revived” is, as a personal peeve, one of the most annoying fangame concepts ever, and I figured it was just another annoying noob game like 90% of the other ones (yep, which usually involve phazon, of course)–but saturation aside, your models intrigued me, and it sounds like you actually thought this one out.

So I tried the demo. And let me say, you really need a better host. It took me a good ten minutes to get the damn thing to start downloading because it kept giving me weirdass errors and blank pages.

Then it took another five minutes to load because my computer really doesn’t handle fullscreen well >_<

But once I got it running, hot damn, that was awesome. I always loved that control method, and the whole thing felt very solid.

Samus needs more invincibility time after getting hit, though–the little pincher bug things can get up close and AH AH AH AH AH AH AH and boom, if you had HP, you’d be dead before you can react. Also, the first big jump on the way back out during the escape is really damn hard to make, and jumping back up through where you scanned to break the pillar is glitchy as heck, as I kept popping back down instantly as my precious final seconds wasted away.

Plus you can stand on the boss and mash the fire button and win easily >_>

Also, add some charging animation or movement delay to the boss’s beam attack. If you don’t just happen to randomly predict it way before it happens, you have no chance of getting into a morphball tunnel. If you could see it coming, or if it came after you more slowly so you could avoid it, it’d be a lot more fun and fair.

And Samus’s shoulder pads severely lack detail. They look so flat and plain.

All in all though… like I said, one hell of a game. Shame it has such a cliche story attached, as this has major potential.

I read through the topic once, but I don’t remember a solid answer–are the l evels and enemies going to be 3d models as well? If so, how about some dynamic camera swings and such, like what Kirby 64 and Sonic Rush did? It adds the illusion of depth without straying from classic 2D gameplay.

Honestly, though. I’ve been so damn bored of Metroid lately. I’ve not touched a game in months. This game has reinspired my interest with the intriguing new gameplay and graphical style, while the atmosphere and sounds of Prime brought back major nostalgia, and now I think I’m gonna go give that one another run-through for SCU’s sake. Thanks, if only for that.

Well I don’t share Daz’s enthusiasm (>.>… <.<) but that is probably because I was never as big of a Metroid fan as Daz was but hey, whuteva. The game was great… except for my low frame rate. The only problem I had on the my run through (which includes everything from downloading the program and messing with your data files) was that your data files were way too easy to modify. I could make the "Big Azz Fly"s and side hoppers all be in one place. Then, I speed run it in a couple of seconds and call my self 1337 + 1 (cuz I’m just that good). The elevator thing in the first room (the room you start in) is extremely hard to pick out. I thought it was a random doodad, then tried Bombing it, but it took a couple of tries before I figured I must press down.

If I understand the question right, than no. I plan to render sprites from 3d to a 2d sprite. I love the idea of having it like Kirby 64, but Gamemaker just can’t done that, well, not it the level of detail that I want anyway. The visual theme is cell-shaded (or similar). Each sprite that is in the foreground will be outlined in black. The backgrounds should be outlined in whatever color suits it best.

I’d like to remind everyone that this is just a demo to see how the engine runs. All the graphics will be upgraded.

And Daz, I am in the process of coming up with a new name. The old title was just the first thing I thought of when I started this project. Now I think it sounds way too corny.

To me, Mother Brain is kinda like Ganondorf, he/she is the primary instigator in the conflict at hand in most of the games in the series. You fight him/her at the end of the game, but you never really get rid of them for good. When I came up with the plot, I felt that it would not be complete without a mastermind that makes sense (not some lame noob to the metroid story…ooOOO SInister ORganizATion Of DOOM!!! >_>…no) Mother Brain seems like the perfect candidate to fill the roll. Of course, the whole storeline is not yet complete, but I hope that I can pull it off with something great that covers every angle.

I think this game will be kinda Fusion-esque if you know what I mean. It tells a story throughout game.

P.S. thanks for the good comments guys, they keep me pushing on and looking for what to change.

You might could have scanned it >_>, when you do it opens up. Press ‘E’ to enter scan mode.

That role is filled more by Ridley. MB got sorta-retconned to nothing more than a stolen computer anyway (considering that that plot point existed since the beginning in manuals but kept getting ignored ingame), plus her entire purpose was confined to running Zebes, so with Zebes gone there’s no reason to have her at all. “OMG MB REVIVES” is far more of a stereotypical noob plot than “shadowy organization” :stuck_out_tongue: Meanwhile, Ridley keeps coming back, in every game with major Pirate involvement, on multiple planets and stations, and does all the dirty work and major fights. Just because she’s a final boss (only twice, at that) doesn’t mean she’s the main recurring villain.

You do have a point there, but still, Ridley just doesn’t seem like the kind of master mind I’m looking for.

UGG

You just ruined everything. I was thinking of Mother Brain more as the leader of the space pirates and overlooked the fact that MB is not much more than Zebes’ mainframe.

O_O, I just had an idea.

The ‘Mother Brain’ in my story is not the orginial in any sense. Ridley need an advance computer network and mainframe for all operations throughout the organization. He add his advisers decided to create an advanced overseeing mechanical life-form with an even more advanced AI that could run operations. Basically the thing is a General, Scientist, Accountant, and Foreman with access to all areas of the network and the ability to make instant and madly efficient decisions for almost every tactical or otherwise situation. It can work on directives. You tell it the objective, it organizes everything necessary to achieve it. It can also propose strategies and such.

So with this the buck still stops at Ridley who is the true leader of the space pirates.
I like the sound of that.

Seems like it or not, Ridley IS a criminal mastermind. He orchestrated the attack on Ceres, he commanded the Orpheon, he ran the show at Tallon IV (under High Command’s indirect orders), and he was the supreme commander at Zebes pre-explosion (his role in Super is contradictory and unclear, of course). SSBM put it best-- while he appears like a mindless beast, he’s a tactical genius and powerful general as well.

I just said seems to me…I didn’t deny that he did all those.
And you’re right. Adjusting store to compensate. :wink:

Well, I just thought maybe you didn’t think of it that way and that was why it seemed wrong. Just tryin’ to help. :stuck_out_tongue:

only asking…

that boss, it will be in the game, or it will be only in the Demo?

I think it will either evolve into the full game or stay in the first episode. So yea, you will see it again.

>Announcement<

The future engine demos will be part of what I call the ‘First Episode’.
First Episode will happen before the accrual game story. It should give you a look into the plot of the full game.

NICE, wait lemme get this straight this demo is a pre-story and will not be in the full game or am I wrong and it will.

Only asking.

Yes, the official demo will be a pre-story.

ZOMG BUG BUG BUG! On the elevator part (where you have to scan the thing in the first room), you can just press down to get transported immediately to the other room without scanning. Also, after fully charging your Beam, and then switching to missiles without shooting it, you will hear the continued loop of the charge beam sound (even after you release mouse1). You can actually jump while during the morphball, if you press jump during morphing.

at the part Snipers talking about if u charge up ur beam then fall down from the surface further into the planet, the beam engine whatsemajiiga stuffs up and if u let the mouse button go it keeps humming continually.
other than that i is a fantastic build demo and i look forward to seeing the game mature.

I was debugging my scan engine and I decided that the little scan sprites are MEH and it would be cool to do it MP2E/MP3C style. I got it working and it looks great.

I’d like to kick myself for not enabling the lock-on feature in my demo. NOW everyone gonna think I copied it from ‘whats his face’. Sigh Well I guess great minds think alike :wink:

I think I’m gonna use the right mouse button for lock-on and the middle button for missiles. I think I better add custom key setting functions to let you guys make it more comfortable from your tastes.

While your at it could you make controllers work? :smiley: (because J2K makes my Dell lag like heck.
This sux cause someone just sent up my LG the virus. Dell turn, on it’s the 1.64 G Hz processor
“how are you syntax man, all your functions are belong to us your gaming life are on the why to destruction”
“What you say?”
“you have no chance to play any good games make your time. . . hahahaha”)

Yes random I know.

i think this was the strangest thing i had seen in this forum, no Dazzy as the grim reaper is stranger, ahh what the hell i am saying! forget about it!..

anyway, any of the classics boss will get back? (Kraid, crocomire, draigon, phantom or even some fusion bosses like nightmare, but without infection of the X)

this would be cool, but dificult to do…