… I’m impressed.
I’ve avoided this topic like plague because “mother brain gets revived” is, as a personal peeve, one of the most annoying fangame concepts ever, and I figured it was just another annoying noob game like 90% of the other ones (yep, which usually involve phazon, of course)–but saturation aside, your models intrigued me, and it sounds like you actually thought this one out.
So I tried the demo. And let me say, you really need a better host. It took me a good ten minutes to get the damn thing to start downloading because it kept giving me weirdass errors and blank pages.
Then it took another five minutes to load because my computer really doesn’t handle fullscreen well >_<
But once I got it running, hot damn, that was awesome. I always loved that control method, and the whole thing felt very solid.
Samus needs more invincibility time after getting hit, though–the little pincher bug things can get up close and AH AH AH AH AH AH AH and boom, if you had HP, you’d be dead before you can react. Also, the first big jump on the way back out during the escape is really damn hard to make, and jumping back up through where you scanned to break the pillar is glitchy as heck, as I kept popping back down instantly as my precious final seconds wasted away.
Plus you can stand on the boss and mash the fire button and win easily >_>
Also, add some charging animation or movement delay to the boss’s beam attack. If you don’t just happen to randomly predict it way before it happens, you have no chance of getting into a morphball tunnel. If you could see it coming, or if it came after you more slowly so you could avoid it, it’d be a lot more fun and fair.
And Samus’s shoulder pads severely lack detail. They look so flat and plain.
All in all though… like I said, one hell of a game. Shame it has such a cliche story attached, as this has major potential.
I read through the topic once, but I don’t remember a solid answer–are the l evels and enemies going to be 3d models as well? If so, how about some dynamic camera swings and such, like what Kirby 64 and Sonic Rush did? It adds the illusion of depth without straying from classic 2D gameplay.
Honestly, though. I’ve been so damn bored of Metroid lately. I’ve not touched a game in months. This game has reinspired my interest with the intriguing new gameplay and graphical style, while the atmosphere and sounds of Prime brought back major nostalgia, and now I think I’m gonna go give that one another run-through for SCU’s sake. Thanks, if only for that.