Ugh, I always thought those were Torizos showing you where to go. >.< Anyway, they’re still defence mechanisms and there’s nothing wrong with using them in my game.
Go for it. It’s much, much better than this: “I want Kraid, but with Quadraxis armor and those turrets in Metroid Prime 2, because Metroid Prime 2 is so good. Also Samus has the Fusion suit, but not the orange one because that big Metroid in Super Metroid took it. I’m using this, which I made all on my own by editing one pixel that I didn’t like.”
Ehehe. Funny.
I believe that the Torizo are going to be some of the hardest creatures to sprite…
If you’re already trying to get a GBA look, you shouldn’t really be doing that much spriting. Try using what you see in the GBA Zero Mission as a base.
Eck. Take a look at the Genesis forum post. The sprites are literally-not purposefully-the size of the NES ones. Much more detailed, I assure you, but I won’t be using any GBA sprites any time soon. Besides, I prefer custom content.
Not bad, but no matter how thin the suit is, your sprites are a tad disproportionate. The abdomen, thighs, and shoulders are too thin, but the head is too big.
The torso is fine, actually. Look at a picture of Samus, her torso below the large armour plate is quite thin. I don’t see how the shoulders are too thin, they’re as big as the head. The head is as small as it can get and not look like crap.
Unless, of course, you’re talking about my large Samus sprite, which is a WIP.
[size=40]
[/size]
The funniest thing about that post is that says certain games are good in there, but he was flaming them not too long ago.
[size=40]
hoss swanson @ Jun 11 2005: Dazuro Ghenari @ Jun 11 2005:All I’m saying is that you’re demanding a level of originality and expertise that most fangame-makers don’t have. See, generally when someone likes something enough to make a fangame for it, they like it how it is, and don’t want to do everything possible to make it different from what they liked to begin with.
I know they have this level of expertise. They just need to learn that there’s time involved a project. Do what P2D and Super Metroid Clasic are doing - band together to make the game happen.
Look. We were arguing about area names of all things. This game has them. Polaris is just “Polar” with an I and an S added to it, but it’s a name. Simple details like that are what can make or break a game. I don’t eve know what Brinstar means, but it’s a name. There’s an entire team with each member dedicated to doing something. It’s not quite up to what you’d expect from a real Metroid game, but it’s not even half done. Imagine what it’s going to be like when it is done. And that guy who just said I’m mindlessly bashing quickly replies to their “annihilator suit” with
Darkblade Shinobi:Annihilator Suit = teh ugly Light suit ripoff
Map = teh roxxorz, except for the fillersThis is exactly what they needed to know. I have to say I didn’t like it either, and now the team knows.
Next up, this is what the game should feel like. That’s all he’s really done in his game, but it’s there. This is really good work. Please remember, though, that I’m not saying that every game has to look and play just like that. If it’s fluid and coherent, that’s what matters.
Good game here, too. It needs a bit of fixing here and there, and I think the name needs to be changed, but it looks like it can become really good; I mean Nintendo good.
Last on my list, Metroid Legends 3. I’ll say it right now - I don’t like 1 or 2 very much. 3, though, looks like it’s going to be great.
Yeah, there are others that I like, but these four are the only ones I’m going to talk about. Don’t take my critique as being completely hateful toward what everyone’s doing. I’m just saying that there are things that people will like, and things that they won’t. Those four up there can probably be really good, as can others.
(Edited)
Black Ice:This is what I don’t like about fangame communities. Hardly any fangames are ever finished…
Aerthyplomaa:I’ve ideas and such, I know that if I had the paitience I could sprite up a storm, and I’m AWESOME with music/sounds…
See? People are clearly able to work. Some just aren’t willing to spend the time, and others just can’t find anyone who is willing to band with them to create a game. We have one guy just sitting there who can create sprites and make music. He can even give you good ideas and help you with the story. Has anyone thought to ask him for help?
Games don’t finish because people really want them to be done just as quickly as they snap their fingers. I’d like this, too, but we all have to accept that there’s time invloved. There are posts littered around the site where people talk about how they don’t have games any longer because they were scrapped. Why were they scrapped? Because the creator was overwhelmed with work.
Even the strangest ideas can be fun. But read the posts below the first one. Everyone’s already saying that he can’t do it alone. Everyone’s telling him what to do and what not to do. Now this guy’s sitting there with a ton of work that needs to be done, and he comes up with a good idea. He turns the game into an engine with an editor. Now that he’s getting a relatively simple editor for the commmunity to use, he’ll have the entire forum working for him.
Also, I have one last point against midi. Listen to this (direct link to MP3) and then these.
[/size]
The funniest thing about that post is that says certain games are good in there, but he was flaming them not too long ago.
Which ones?
Also, I have created the embodiment of what everyone’s game should never be.
The torso is fine, actually. Look at a picture of Samus, her torso below the large armour plate is quite thin. I don’t see how the shoulders are too thin, they’re as big as the head. The head is as small as it can get and not look like crap.
Unless, of course, you’re talking about my large Samus sprite, which is a WIP.
… if they’re as big as the head, they’re too small. Her shoulders are MASSIVE in the games…
Really?
Looks about the same size as the head to me.
Yeah, but her head is a bit forward. On top of that, the whole suit is a tad beefier than the custom sprites. I think it closer resembles the 3D models and varios concept pictures.
Darkblade Shinobi @ Jun 13 2005:[size=40]
hoss swanson @ Jun 11 2005: Dazuro Ghenari @ Jun 11 2005:All I’m saying is that you’re demanding a level of originality and expertise that most fangame-makers don’t have. See, generally when someone likes something enough to make a fangame for it, they like it how it is, and don’t want to do everything possible to make it different from what they liked to begin with.
I know they have this level of expertise. They just need to learn that there’s time involved a project. Do what P2D and Super Metroid Clasic are doing - band together to make the game happen.
Look. We were arguing about area names of all things. This game has them. Polaris is just “Polar” with an I and an S added to it, but it’s a name. Simple details like that are what can make or break a game. I don’t eve know what Brinstar means, but it’s a name. There’s an entire team with each member dedicated to doing something. It’s not quite up to what you’d expect from a real Metroid game, but it’s not even half done. Imagine what it’s going to be like when it is done. And that guy who just said I’m mindlessly bashing quickly replies to their “annihilator suit” with
Darkblade Shinobi:Annihilator Suit = teh ugly Light suit ripoff
Map = teh roxxorz, except for the fillersThis is exactly what they needed to know. I have to say I didn’t like it either, and now the team knows.
Next up, this is what the game should feel like. That’s all he’s really done in his game, but it’s there. This is really good work. Please remember, though, that I’m not saying that every game has to look and play just like that. If it’s fluid and coherent, that’s what matters.
Good game here, too. It needs a bit of fixing here and there, and I think the name needs to be changed, but it looks like it can become really good; I mean Nintendo good.
Last on my list, Metroid Legends 3. I’ll say it right now - I don’t like 1 or 2 very much. 3, though, looks like it’s going to be great.
Yeah, there are others that I like, but these four are the only ones I’m going to talk about. Don’t take my critique as being completely hateful toward what everyone’s doing. I’m just saying that there are things that people will like, and things that they won’t. Those four up there can probably be really good, as can others.
(Edited)
Black Ice:This is what I don’t like about fangame communities. Hardly any fangames are ever finished…
Aerthyplomaa:I’ve ideas and such, I know that if I had the paitience I could sprite up a storm, and I’m AWESOME with music/sounds…
See? People are clearly able to work. Some just aren’t willing to spend the time, and others just can’t find anyone who is willing to band with them to create a game. We have one guy just sitting there who can create sprites and make music. He can even give you good ideas and help you with the story. Has anyone thought to ask him for help?
Games don’t finish because people really want them to be done just as quickly as they snap their fingers. I’d like this, too, but we all have to accept that there’s time invloved. There are posts littered around the site where people talk about how they don’t have games any longer because they were scrapped. Why were they scrapped? Because the creator was overwhelmed with work.
Even the strangest ideas can be fun. But read the posts below the first one. Everyone’s already saying that he can’t do it alone. Everyone’s telling him what to do and what not to do. Now this guy’s sitting there with a ton of work that needs to be done, and he comes up with a good idea. He turns the game into an engine with an editor. Now that he’s getting a relatively simple editor for the commmunity to use, he’ll have the entire forum working for him.
Also, I have one last point against midi. Listen to this (direct link to MP3) and then these.
[/size]
The funniest thing about that post is that says certain games are good in there, but he was flaming them not too long ago.Which ones?
Also, I have created the embodiment of what everyone’s game should never be.
Suuure. You don’t really expect people to have that kind of name for a fangame, do you?
I think you’re WAY over exaggerating on that part.
Well, there IS one called Fusion 2: Prime Battle… that’s not too far off. XD
Well the “PRIME” has nothing to do with the other games.
There are no other names i can think of.
Prime in the metroid series is essentially just saying 3-d.
Prime in the metroid series is essentially just saying 3-d.
Yeah, but it follows a somewhat different story arc than the 2D ones. Read the first post on this topic before replying.
Suuure. You don’t really expect people to have that kind of name for a fangame, do you?
I think you’re WAY over exaggerating on that part.
Trust me.
Also, no midi. Midi is bad. If you have to use midi, just don’t have any music.
(Yeah, I’m a little late to be posting this)
I disagree.
In fangames, MIDI’s are the #1 choice. MP3’s are over 100 times the size, and for any 56k’ers (like me) a fangame with MP3’s takes forever to download, and it’s rarely worth the wait. MP3’s take up a lot of memory/ram, too. Even more than WAV’s, surprisingly. I can see where you’re coming from, and I’m not saying that MIDI’s are superior to MP3’s, but MIDI’s are definitely better for fangames.
hoss swanson @ Jun 11 2005:Also, no midi. Midi is bad. If you have to use midi, just don’t have any music.
(Yeah, I’m a little late to be posting this)
I disagree.
In fangames, MIDI’s are the #1 choice. MP3’s are over 100 times the size, and for any 56k’ers (like me) a fangame with MP3’s takes forever to download, and it’s rarely worth the wait. MP3’s take up a lot of memory/ram, too. Even more than WAV’s, surprisingly. I can see where you’re coming from, and I’m not saying that MIDI’s are superior to MP3’s, but MIDI’s are definitely better for fangames.
That’s EXACTLY what I was trying to say
hoss swanson @ Jun 11 2005:Also, no midi. Midi is bad. If you have to use midi, just don’t have any music.
(Yeah, I’m a little late to be posting this)
I disagree.
In fangames, MIDI’s are the #1 choice. MP3’s are over 100 times the size, and for any 56k’ers (like me) a fangame with MP3’s takes forever to download, and it’s rarely worth the wait. MP3’s take up a lot of memory/ram, too. Even more than WAV’s, surprisingly. I can see where you’re coming from, and I’m not saying that MIDI’s are superior to MP3’s, but MIDI’s are definitely better for fangames.
You want to know why it’s not worth the wait? Because the games aren’t that good! You’re going to download MP2E whether or not it uses midi - even if it takes hours. The same goes for Super Metroid Classic and any other really good games. Super Metroid Classic is using SPC’s. Those are smaller than midi and loop flawlessly. They also sound good. MP2E (not being able to use the OST) is supposed to make it so that you can listen to the actual music if it’s already on your hard drive. Midi, like with MP2E, should be an option at best.
Sure, if you make a bad fangame, use midi. I’d rather the game be all bad or all good anyway. Or at least do what I just said above and try to make it an option. Or maybe create your own midi (conversions sound bad, but midi created as midi can be fine).
And you’re not late posting this. The whole topic is meant to be about the first post and comments on it.
(Edited):Wait a second, you’re on the P2D team. Why are you posting? Your game has the option to use pre-retrieved MP3’s.
(Edited): I have another quick picture. This title screen isn’t very good. In fact, it’s just bad. But at least it looks better than Super Metroid Prime Fusion… [First Hunt].
Also, use imageshack. They’re just better than whoever else you have.