**Build demo topic**

Oo

Sorry, totally forgot about it :blush:
http://www.samus.co.uk/mp2d/intro.wmv

Also time to post some more demo news.
I’m almost done with the hard parts, the scan visor is as good as done. After that, there’s only 1 hard part left end thats the intro >_>
Almost there… I expect that the next demo will be done sometime next week.

In 2.6 you could see the pq when you were fast, that feature will not be in 3.0, I’d like to keep the pq under wraps for now, got some great ideas that I don’t want to spoil.

Wut D: no PQ >.> Oh well, good luck with the rest of the demo DF

HUGE sigh
Ok, the scan visor is completely redone. That was not easy >_>

All that’s left to do now is:

  • finish off enemies
  • room design (17 rooms)
  • fix glitches
  • death screen
  • intro

The intro could take a while to redo. I’m thinking of leaving it out of this version. 072 is remaking the intro sprites, don’t know when he will be ready.

Without the intro, I could release the demo sometime this weekend.
With the intro, don’t know when it can be released.

So, what do you guys prefer?

If we wait for 072’s sprites it could take a while. So I say release what you so far. Spriting is a process that can’t be rushed. otherwise you get ugly sprites.

Prefebrably you make the demo without the re-done intro so we can experience the 2.6 with your 3 stuff

I have most of the line art done, but the problem is, the frigate has to be made in layers to give the cutscene’s zoom-out some depth, and finding the best way to do that is no easy task…

Post Show…

Another Post Show…

I don’t see what’s wrong with releasing a 3.1… <_<

Hey umm has this demo been fixed yet? Because I want to get past the map room really badlly-- OH CRAP A METROID!! :metroid: :O_O: ACK HELP IT’S CHASING ME— AAAAAUUUUUGGGHHHH… dead XX

…It’s like 2 years old. We’ve had a billion demos since then, with the map room included.
EDIT: That is, if DF never updated the first post, which I’m pretty sure he didn’t.
EDIT2: Wait a minute, why does it say ā€œ3.0ā€ then? I’m confused.

It says 3.0 beta 4, which is the latest version currently.

The real v3.0 will come later today :slight_smile:

To clear things up:
3.0 = 2.6 content wise (well, almost) , the beta versions of 3.0 were meant for debugging and feedback.

3.1 = full demo? who knows…

Yea, double post, but who cares…

The new demo is ready, but can’t find any place to upload it.
Mills deleted the old p2d folder + revoked my access, so my main upload space is gone. I even left a readme file in my folder for mills to notify me if he’d delete it, but guess what? No warning… fucking asshole.

Anyway, I’m trying to find a place to upload it, since 110mb’s doesn’t work either.
I’ll edit this post as soon as I uploaded it.

edit http://www.mp2d.110mb.com/mp2d_30.zip
It’s finally here… The demo, up to the save room.

I’ll tell more about it later, very tired now…

I don’t know what happened but when you get hit samus’ state freezes sometimes and you can’t move, also the last two rooms lag a bit and its pretty noticeable And i hacked your save file with relative ease.

I guess it’s time to bring out the ol’ glitch list:

  • Saving everything you’ve already scanned while going to different rooms would be good, as well as similar scans only needing to be scanned once

  • The spin jump graphic doesn’t look natural. It’s too obvious that it’s just rotating the sprite.

  • If you press and hold the scanning button to remove a scan message and then face a different scan point, you can scan it forever until you deactivate the glitch. The point does not become unscannable afterwards like in previous versions, however.

  • Hold up or down while running and jump, and the spin-jump sound will play for a split second

  • Charging should take longer so the sounds overlap well

  • Tractor beam doesn’t exist

  • I still seem to get trouble with my alt key at room transitions, but I’m beginning to think it’s not the game’s fault.

  • Red scan progress bars?

  • You can’t fire shots while spin-jumping

  • Multiple scanning sounds seem to play at once when scanning

  • The borders and progress bars of scan points are covered by doors, Samus, and many other things

  • There are two missing tiles beneath the third room that the scan visor light shows through

  • You can’t fire the first shot while moving (you can only fire when the armcannon is pointing forward)

  • The map station doesn’t turn off after downloading the map data

  • No map acquired fanfare?

  • Sometimes all weapons seem to temporarily stop doing damage (especially on the debris pile that’s supposed to be destroyed with one charge shot)

  • At the morph ball slot beneath the last elevator, there’s a scan that says it doesn’t work, even when it actually does

  • Bombs work while you’re inside said slot (lay one before entering)

  • No save station scan? Glow appears after you enter? No energy restoration?

  • Large door near end seems to be missing

  • The first room in the game should have no music–the ambiance should begin in the second

  • I’ve never figured out how it works, but in MP there’s like a 50% chance that the ambiance will begin playing after the first morph ball slot near the end. But I think it will always play when you exit the save station.

  • Enemies need scans

  • The background music plays during the appearance fanfare

  • Switching to the scan visor while in morph ball makes the points appear for a frame. Scan points inside the area where the light would normally be are brighter. You can’t lay morph ball bombs during this frame.

  • SECRET WORLD

    Hop onto the elevator when it’s down below. Jump, and as you’re jumping morph (down twice) then unmorph (up once) before reaching the ceiling. If successful, you’ll pop through the entire ceiling. If not, you may bounce off the ceiling or float through it but not enough to reach the top.

  • Room transitions to smaller rooms in widescreen mode are jerky at the end

  • Setting fullscreen on the opposite ratio you’re currently on leads to temporary glitches

  • You’ll take damage from enemies in the room while dying.

That is all for now. If you read through, a lot of them are just missing features, not as many glitches as usual. Cool.

I somehow made Samus’ collision detection masks appear, not sure if this was supose to happen or not…

F1 seems to be the debug mode toggle. (which shows her collision masks as a part of it)

OK the download link wont work for me…I downloaded it but when i extracted it it said that are no files to extract

Okay, charge beam looks good.

But you’re still using those crappy BGs from years ago. :frowning:

Really?
Well, what does the decrypted save file say? C’mon, show me you 1337 h4x0r skills.

Nice list Troid, lots and lots of things to fix this time :frowning:
How on earth did you find that seret world? You got to be really finger-quick to pull that off. I can’t do it, I’m to slow >_>
Looks like I can fix that one easily by moving that invisible barrier a bit.

Yea f1 shows my debug mode, looks like i forgot to turn that off.

I think the backgrounds look great, in fact, the whole game looks great IMO.