Also time to post some more demo news.
Iām almost done with the hard parts, the scan visor is as good as done. After that, thereās only 1 hard part left end thats the intro >_>
Almost thereā¦ I expect that the next demo will be done sometime next week.
In 2.6 you could see the pq when you were fast, that feature will not be in 3.0, Iād like to keep the pq under wraps for now, got some great ideas that I donāt want to spoil.
HUGE sigh
Ok, the scan visor is completely redone. That was not easy >_>
All thatās left to do now is:
finish off enemies
room design (17 rooms)
fix glitches
death screen
intro
The intro could take a while to redo. Iām thinking of leaving it out of this version. 072 is remaking the intro sprites, donāt know when he will be ready.
Without the intro, I could release the demo sometime this weekend.
With the intro, donāt know when it can be released.
If we wait for 072ās sprites it could take a while. So I say release what you so far. Spriting is a process that canāt be rushed. otherwise you get ugly sprites.
I have most of the line art done, but the problem is, the frigate has to be made in layers to give the cutsceneās zoom-out some depth, and finding the best way to do that is no easy taskā¦
Hey umm has this demo been fixed yet? Because I want to get past the map room really badlly-- OH CRAP A METROID!! :O_O: ACK HELP ITāS CHASING MEā AAAAAUUUUUGGGHHHHā¦ dead XX
ā¦Itās like 2 years old. Weāve had a billion demos since then, with the map room included.
EDIT: That is, if DF never updated the first post, which Iām pretty sure he didnāt.
EDIT2: Wait a minute, why does it say ā3.0ā then? Iām confused.
The new demo is ready, but canāt find any place to upload it.
Mills deleted the old p2d folder + revoked my access, so my main upload space is gone. I even left a readme file in my folder for mills to notify me if heād delete it, but guess what? No warningā¦ fucking asshole.
Anyway, Iām trying to find a place to upload it, since 110mbās doesnāt work either.
Iāll edit this post as soon as I uploaded it.
I donāt know what happened but when you get hit samusā state freezes sometimes and you canāt move, also the last two rooms lag a bit and its pretty noticeable And i hacked your save file with relative ease.
I guess itās time to bring out the olā glitch list:
Saving everything youāve already scanned while going to different rooms would be good, as well as similar scans only needing to be scanned once
The spin jump graphic doesnāt look natural. Itās too obvious that itās just rotating the sprite.
If you press and hold the scanning button to remove a scan message and then face a different scan point, you can scan it forever until you deactivate the glitch. The point does not become unscannable afterwards like in previous versions, however.
Hold up or down while running and jump, and the spin-jump sound will play for a split second
Charging should take longer so the sounds overlap well
Tractor beam doesnāt exist
I still seem to get trouble with my alt key at room transitions, but Iām beginning to think itās not the gameās fault.
Red scan progress bars?
You canāt fire shots while spin-jumping
Multiple scanning sounds seem to play at once when scanning
The borders and progress bars of scan points are covered by doors, Samus, and many other things
There are two missing tiles beneath the third room that the scan visor light shows through
You canāt fire the first shot while moving (you can only fire when the armcannon is pointing forward)
The map station doesnāt turn off after downloading the map data
No map acquired fanfare?
Sometimes all weapons seem to temporarily stop doing damage (especially on the debris pile thatās supposed to be destroyed with one charge shot)
At the morph ball slot beneath the last elevator, thereās a scan that says it doesnāt work, even when it actually does
Bombs work while youāre inside said slot (lay one before entering)
No save station scan? Glow appears after you enter? No energy restoration?
Large door near end seems to be missing
The first room in the game should have no musicāthe ambiance should begin in the second
Iāve never figured out how it works, but in MP thereās like a 50% chance that the ambiance will begin playing after the first morph ball slot near the end. But I think it will always play when you exit the save station.
Enemies need scans
The background music plays during the appearance fanfare
Switching to the scan visor while in morph ball makes the points appear for a frame. Scan points inside the area where the light would normally be are brighter. You canāt lay morph ball bombs during this frame.
SECRET WORLD
Hop onto the elevator when itās down below. Jump, and as youāre jumping morph (down twice) then unmorph (up once) before reaching the ceiling. If successful, youāll pop through the entire ceiling. If not, you may bounce off the ceiling or float through it but not enough to reach the top.
Room transitions to smaller rooms in widescreen mode are jerky at the end
Setting fullscreen on the opposite ratio youāre currently on leads to temporary glitches
Youāll take damage from enemies in the room while dying.
That is all for now. If you read through, a lot of them are just missing features, not as many glitches as usual. Cool.
Really?
Well, what does the decrypted save file say? Cāmon, show me you 1337 h4x0r skills.
Nice list Troid, lots and lots of things to fix this time
How on earth did you find that seret world? You got to be really finger-quick to pull that off. I canāt do it, Iām to slow >_>
Looks like I can fix that one easily by moving that invisible barrier a bit.
Yea f1 shows my debug mode, looks like i forgot to turn that off.
I think the backgrounds look great, in fact, the whole game looks great IMO.