I have a very good idea of how some backgrounds should work in stages, you know how in Metroid Zero Mission when the backgrounds scrolled as you moved forward/backward in large rooms with alpha blending? I think you should do that in p2d… unless… it already does that. :unamused:

That’s an idea?

I know, when samus gets hit, she should lose energy!

:imp: NO!!! That would make the game way to hard! :frowning:

Haha, PY, you’re an asshole. <3

Hooray, my subtle plottings have come through!