Another Metroid 2 Remake

Dead thread buuuuut new AM2R update brought to us by @Lojical
https://www.reddit.com/r/AM2R/comments/9nonkk/am2r_release_143/

Patch: AM2R-mod-v11-to-v14_3-autopatcher-win+droid

Extras (continued from 1.4.1, may update soon): http://www.mediafire.com/file/p56c03vmo809ctg/14_1_EXTRAS.zip/file

Changelog:

  • Removed Septogg directly to the left of the ship to avoid confusing players.
  • Changed controller screen text to encourage players to purchase Metroid: Samus Returns.
  • Fixed distorted glow on controller screen.
  • Modified Zeta arena in A4 to prevent players from being knocked into room transition.
  • Added shatter particles to Genetic Lab tubes.
  • Added extra Hatchling sounds.
  • Modified randomizer logic to prevent Springball from being at the Super Missile location in the Golden Temple.
  • Fixed bug that caused the Varia/Gravity suit animation to create a slope below the pickup location.
  • Fixed bug that allowed the Queen’s Power Bomb death to be triggered early, resulting in an offset explosion.
  • Fixed bug that allowed the Queen to be killed twice.
  • Fixed bug that caused ammo/health drops to be visually distorted after moving.
  • Fixed internal bug that caused sand to misbehave. Players will notice no difference, but the devs are much happier.
  • Fixed internal bug that caused the Fusion Queen Death tiles to misbehave.
  • Changed 2 pixels on the Metroid Husk sprite to fix a distractingly sharp angle.
  • Fixed a bug in the X Parasite spawn routine that caused the game to crash in specific circumstances.
  • Added message informing players that Fusion Mode is unlocked on the first time the 100% cutscene is seen.
  • Added seed saving and display functionality for random game modes.
    • Seed and randomizer type will display below savefile when selected in main menu.
    • Seed and randomizer type also viewable in the Extras menu.
    • Savefiles generated prior to 1.4.3 will have their seed defaulted to 0, if it displays at all.
  • Added Castillian Spanish translation. Thanks u/atemporalDarkness!
  • Prevented Baby Septoggs from spawning at a time they should not have in BG3.
  • Made Samus immune to the pull of floor turbines in A2 while wearing Gravity Suit.
  • Fixed visual issue with Ramulken eye drawing over all layers.
  • Fixed bug that caused the splash sound to play while moving between two cave rooms shortly after completing A5.
  • Blob Fly AI tweaked to make them less aggressive.
  • Spike Wall Septogg in A3 now will not disappear during Random Games unless either the Space Jump or Speed Booster have been collected.
  • Fixed missing collision in one of the Waterfall rooms.
  • Added randomized Omega Metroid variants. This change is purely visual, and does not affect gameplay.
  • Larval Metroids should no longer be able to glitch themselves through walls.
  • Added option in the Extras Menu to display the in-game timer under the HUD.
  • Modified a set of crumble blocks in A5 to give players a faster backtracking route to collect a Screw Attack walled item.
  • Cleaned up several information files included with the patch.

This update is primarily a bugfix update, but it adds a lot of polish to already-existing features as well. Enjoy!

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