Dead thread buuuuut new AM2R update brought to us by @Lojical
https://www.reddit.com/r/AM2R/comments/9nonkk/am2r_release_143/
Patch: AM2R-mod-v11-to-v14_3-autopatcher-win+droid
Extras (continued from 1.4.1, may update soon): http://www.mediafire.com/file/p56c03vmo809ctg/14_1_EXTRAS.zip/file
Changelog:
- Removed Septogg directly to the left of the ship to avoid confusing players.
- Changed controller screen text to encourage players to purchase Metroid: Samus Returns.
- Fixed distorted glow on controller screen.
- Modified Zeta arena in A4 to prevent players from being knocked into room transition.
- Added shatter particles to Genetic Lab tubes.
- Added extra Hatchling sounds.
- Modified randomizer logic to prevent Springball from being at the Super Missile location in the Golden Temple.
- Fixed bug that caused the Varia/Gravity suit animation to create a slope below the pickup location.
- Fixed bug that allowed the Queen’s Power Bomb death to be triggered early, resulting in an offset explosion.
- Fixed bug that allowed the Queen to be killed twice.
- Fixed bug that caused ammo/health drops to be visually distorted after moving.
- Fixed internal bug that caused sand to misbehave. Players will notice no difference, but the devs are much happier.
- Fixed internal bug that caused the Fusion Queen Death tiles to misbehave.
- Changed 2 pixels on the Metroid Husk sprite to fix a distractingly sharp angle.
- Fixed a bug in the X Parasite spawn routine that caused the game to crash in specific circumstances.
- Added message informing players that Fusion Mode is unlocked on the first time the 100% cutscene is seen.
- Added seed saving and display functionality for random game modes.
- Seed and randomizer type will display below savefile when selected in main menu.
- Seed and randomizer type also viewable in the Extras menu.
- Savefiles generated prior to 1.4.3 will have their seed defaulted to 0, if it displays at all.
- Added Castillian Spanish translation. Thanks u/atemporalDarkness!
- Prevented Baby Septoggs from spawning at a time they should not have in BG3.
- Made Samus immune to the pull of floor turbines in A2 while wearing Gravity Suit.
- Fixed visual issue with Ramulken eye drawing over all layers.
- Fixed bug that caused the splash sound to play while moving between two cave rooms shortly after completing A5.
- Blob Fly AI tweaked to make them less aggressive.
- Spike Wall Septogg in A3 now will not disappear during Random Games unless either the Space Jump or Speed Booster have been collected.
- Fixed missing collision in one of the Waterfall rooms.
- Added randomized Omega Metroid variants. This change is purely visual, and does not affect gameplay.
- Larval Metroids should no longer be able to glitch themselves through walls.
- Added option in the Extras Menu to display the in-game timer under the HUD.
- Modified a set of crumble blocks in A5 to give players a faster backtracking route to collect a Screw Attack walled item.
- Cleaned up several information files included with the patch.
This update is primarily a bugfix update, but it adds a lot of polish to already-existing features as well. Enjoy!