soooo
my HUD code leaves alot be desired…
if weapon='handgun'{
draw_text(20,30,hg_clips)
if hg_ammo=12{
draw_sprite_ext(hgbullet,1,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=11{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=10{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=9{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=8{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=7{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=6{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=5{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=4{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=3{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=2{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=1{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,1,120,10,1,1,0,c_white,.7)}
if hg_ammo=0{
draw_sprite_ext(hgbullet,0,10,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,20,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,30,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,40,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,50,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,60,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,70,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,80,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,90,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,100,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,110,10,1,1,0,c_white,.7)
draw_sprite_ext(hgbullet,0,120,10,1,1,0,c_white,.7)}}
yeaaaah…
anyone?
anyone?