When it rotates, it shouldn’t get bigger and smaller vertically.
It’s still happening on the bottom
Aye, the very bottom of the handle (the wide part) disappears.
Edit: And a little black line appears in one of the frames.
It looks like its clapping.
well, you went and screwed it up even more… JK =P
anyway, it LOOKS LIKE PAPER! ZOMG!!! HAXXORING PAPER FTL!!!
Ok… Is that a charge I assume? Also, why do you leave all of that space between the sprite and the edge of the image? You don’t need it.
Yeah, I know, but I didn’t think about it when I made it.
Yep
Spin beam! Bounces of walls and enemys, but if the enemy dies the beam will continue forward. Do not work with Wave beam. Combinated with plasma beam this beam will go through enemies. Can bounce a maximum of five times. Charge look the same but will duplicate when bounce. Can bounce a maximum of three times wile charged.
C+C please!
The second one looks cooler, but the tail of the beam looks bad because it’s not animated. Make it look more realistic.
Wow, it’s animated, but it almost looks comical. If the beam doesnt fly straight, then i guess it’s okay, but it looks more like a weird spirit thingy now. I dunno what kinda look your going for, but make it move closer to the nucleus to make it look more realistic.
lol, sweet, its me 17 years ago!
anyways, cool idea, needs work on tail. i liked first animation.
correct. then again, i enjoy recoulour almost as much as edits.
The Legs shouldn’t be straight, and the arms are just (bleh)
The Arm cannon body and head are good, Keep trying.
just work out how a REAL human would look, and make it look like that >.>
other then that, it looks… different.
My first Samus!
lol alot better than my first sprites…my first samus was 4’ tall
Want a ride?